The fight goes on (my cell abandoned me, so i wasn't able to take further pics, sorry.
IN the subterranean, Necrons tries to push into the right flank, but they won't go further than this. At least they will be able to hold the ground, while their left flank was slowly crumbling away… 'til the moment a squad of Destroyers came from the surface to help, turning the balance!
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funny things that happend on the surface.
Three 1 pts stratagems used by the Necrons, ended up costing 9 CPs, due to RG stratagem and Callidus Assassin.
The squad of 8 pretorians, drowe the full attention of 3 bikes, 1 assault squad, 1 lieutenant and 3 inceptors, and held for 3 turns, until the SM player, out of frustration, spent 3 cps to fight again and kill the last of them.
Funny things that happened in the subterranean
the Ghost Ark held its ground for 3 full turns, including being stuck in cc with a melee captains, dying only on the 4th round and killing said captain by blowing up.
A SM hero with storm shield with 3 wounds remaining, being successfully wounded 2 times by a doomsday… and the 2d6 rolled 2 damages.
In the end Necrons won 49 to 33.
(i was playing necrons in the subterranean)