Razordon
Leokill27
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Im facing a very strong empire player in a 2000 point game soon and I have a few concerns that I need addressed for this
I really want to win.
So, he has some pistoleers, no problem. Ive dealt with them before easily with 1 unit of 12 skinks shooting them down, but, he has outriders, these guys scare me. WS 5 strength 4 armour piercing , 3 shots each in a unit of 10 with a HUGE range.
Im thinking of countering this with 2 units of 8 chamo skinks, placing 1 pretty close to wherever he places the outriders *12 inches as the scout rule says ofc* and the other, waiting just outside of shooting range, AFTER his vanguard move.
The plan is to move the two units close enough to get plenty of shots off, thinning him out, or making him run, as they are move or shoot this works well in saving my scaly skin for a turn. Any thoughts on this tactic?
Also, his arch-lector or whatever. He hurts, any tips on how they tend to be used would be great. Im not sure if this is the guy who carries the rod of power, up to three power or dispel dice per turn really hurts either way it goes.
Another character I wonder about is his battle mage i think, the one that uses bound spells. Could a miscast with cupped hands be transferred onto this?
Any more tips on the empire would be a great help. Still working on a list for him, i know this isnt tourny rules and i should have a list already, but house rules dont mind.
Thanks in advance!
I really want to win.
So, he has some pistoleers, no problem. Ive dealt with them before easily with 1 unit of 12 skinks shooting them down, but, he has outriders, these guys scare me. WS 5 strength 4 armour piercing , 3 shots each in a unit of 10 with a HUGE range.
Im thinking of countering this with 2 units of 8 chamo skinks, placing 1 pretty close to wherever he places the outriders *12 inches as the scout rule says ofc* and the other, waiting just outside of shooting range, AFTER his vanguard move.
The plan is to move the two units close enough to get plenty of shots off, thinning him out, or making him run, as they are move or shoot this works well in saving my scaly skin for a turn. Any thoughts on this tactic?
Also, his arch-lector or whatever. He hurts, any tips on how they tend to be used would be great. Im not sure if this is the guy who carries the rod of power, up to three power or dispel dice per turn really hurts either way it goes.
Another character I wonder about is his battle mage i think, the one that uses bound spells. Could a miscast with cupped hands be transferred onto this?
Any more tips on the empire would be a great help. Still working on a list for him, i know this isnt tourny rules and i should have a list already, but house rules dont mind.
Thanks in advance!