Chameleon Skink
Hiv0r
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Anyone got any ideas with the most effective way lizardmen have with dealing with 'the big stuff'
I played a steam tank last night and it took my huge unit of templeguard and slann with saurus in the side a good 5 turns to bring it down with 10 wounds.
With the high armour save poison attacks are not longer and good, so how do you deal more effectively with Stanks, Bloodthirsters, Any really big gribblys with good armour.
I am running lore of light.
Also avoidance isn't an option as my local GW we only play on 4x4 boards and playing the outmanouvering game is near impossible.
Thanks,
Hiv0r
I played a steam tank last night and it took my huge unit of templeguard and slann with saurus in the side a good 5 turns to bring it down with 10 wounds.
With the high armour save poison attacks are not longer and good, so how do you deal more effectively with Stanks, Bloodthirsters, Any really big gribblys with good armour.
I am running lore of light.
Also avoidance isn't an option as my local GW we only play on 4x4 boards and playing the outmanouvering game is near impossible.
Thanks,
Hiv0r