Hey Guys,
As you might know, i will have a super tough game against one of the best players in my local store. The game will be held on June 1st, right before the new Edition should be released.
Until then i have lots of Lizards to paint and will be playing a few test games.
Yesterday, two of these games were played and here are the Reports!
Attention, big wall of text incoming, have fun reading!
Game One
2k Points Thunderquake vs. Beastclaw
This was the very first time for me playing the Thunderquake and also the first time playing against Beastclaw
My List was this
Slann, General, Great Remember, Incandescent Rectrices
EotG, Amyntoks Prism
40x Skinks, Blowpipe and Shield
40x Skinks, Blowpipe and Shield
10x Skinks, Blowpipe and Shield
3 Razordons
3 Handlers
Bastiladon
Bastiladon
Thunderquake
160 pts Reinforecement ( to Summon the Astrolith Bearer)
My opponent was one of the GW Employes on my local store and he played something like this
Big Ogre on Big Frosty Beast (General)
2 more big Ogres on big Frosty Beasts, one of them even bigger
a Unit of 2 Riders, a Unit of 4, and another unit of 3 with different weapons
and 4 Units of some Sabertooth Cats
We played with open war cards and lets say, the mission and special circumstances was not in my favor
Deployment was the one were i played in the center of the field and my opponent got both of the flanks, no big deal here as my plan was to keep my units together anyways but, and this was the not so nice part, his deployment zone was just 12" away from mine so i knew, he would be able to charge in the first turn
he deployed every of his units on my right flank besides the sabertooth cats, those started on my left flank
Special circumstances was no good either as it was in the middle of the night
So Spells and Shooting was limited to 12" in the first battleround and could get better in the remaining battlerounds (spoiler, it was night the whole game)
Well i got first and my turn was almost useless because of the 12" sight, my bastis, the engine and my slann moved around a bit, the slann summoned the Astrolith Bearer and 80 of the skinks put some wounds across all of his units but they got at least 6 Wounds each so nothing serious here. The Razordons got some good shots on his Generals but that would mean even less, as i would learn soon enough.
The Big frosty Beasts got some Rule that they half the dmg this monsters get (only the DMG Characteristic on the Weapon as we figured out later in the game but still) oh and besides that the General heals itself each round throgh some artifact
Long story short, the beasts are really tough, all of them.
His first turn was as aspected, shooting was somehow strange, as almost every unit of his got some pistol, shotgun or harpoon but with about one shot per unit, nothing serious here just a few dead skinks. Then he surprised me with the frost breath of one the beasts, hits on 2+, 6 Mortal Wounds straight up in my face. Would have 18" but only 12" because it was night. Luckily for me only the Skinks where in range. He then charged with his whole army my shield of 2x 40 Skinks, all Beasts put on Mortal wounds on Charging, they got 2" Reach so he was able to attack both of my units. He activated his General first, and after that a special rule allows him to activate another unit, his General got stuck in my Razordons and they somehow stayed alive, he put a lot of Wounds on my first big skink blob before i was able to vary fighter them out of combat, so tried to avoid as many dead skinks as possible but there where such large amounts of attacks and deadly wounds that of the first blob, after the battleshock test only 10 remained, so 30 dead skinks on the first, about 15 on the second unit
wow succesful first round for him so lets roll for iniative
He rolls a 6, i roll a 6
He rolls a 3, i roll a 3
He rolls a 5, i roll a 1
Doubleturn for him yay
Even more Skink Slaughtering, one blob dead, the second one down to 10, the smaller 10 blob down to 5, razordons dead, 1 handler left (which was heroic, because his general was stuck in combat with them)
now he was face to face with my bastis, the enginge, astrolith and slann
My second turn
As his whole army was now in the center of the field as my own it didn't matter, that we only had 12" reach, because everything was in 12"
I got some buffs, got some serious shooting with my bastis and the Engine spread some mortal wounds, got all his units a bit more damaged, got 2 of them to battleshock but he saved all of them.
Roll for Initiative, my chance on a double turn, but it was his turn again
he got in combat with all of my units, Slann was dead on the Spot and the artifact didn't help me (rolled a 2, so Slann stayed dead)
in the next round my astrolith died too, engine got down to 4 remaining wounds and his beasts got thinner and thinner too
at the end of round 5, one of his frost beasts was still alive, and i got 1 basti with 3 wounds left and the smaller skink unit with 5 remaining models
Well was a nice and tough game, we both lost many models but the mission was Count Wounds for killed models, heroes and monsters count double He ended up getting 150~ points and i got some ~110 so even if i managed to kill his last beast he would still have won
Summary:
if i play with 6 teleports in a game, 3 of them roll a 1 (that way both, my slann and my astrolith died yay)
Incandescent Rectrices was nothing good because 3+ was just not enough for me to roll
If my 3 Buffs (Astrolith, Slann, Engine) are dead the game is gone
Dice luck, double turns and good missions are optional
Just as i finished placing my army back in their box, another player showed up and asked me if i wanted to play a second game, as i got nothing better to do i said yes, and got the army out of the boxes again (remember at the beginning, where i mentioned that i played 90 Skinks?
)
As i figured, the engine was much more important than the slann, this time i tried to switch the Incandescent Rectrices on the engine and the prysm got to the slann, everything else stayed the same
My opponent played a dark elf oriented mixed order list which contained
Hurricanum with a High Mage as a General
Another Mage on Foot
A Darkelflord on Dragon
2x10 Skinks for Battleline
10 Crossbowshooters
2x30 Executioners
This time we played with a normal deployment, mission was the comet which would land on the field in Battleround 3, Special Rule was everything got +2" move and +1 on Chargerolls
I got the first turn which was very nice as it was a great turn for me
After i read the warscroll of the hurrinacom i figured, this thing hat to die, fast
So my Slann summoned the Astroltih, engine put d6 mortal wounds on the hurricanum,i ported 40 skinks to my left flank to tease the dragon (one wound yay!) then my bastis wanted to shoot something
As they weren't able to shoot much in the first game, they wanted to prove they are worth their points. The two of them shot on the Hurricanum and killed it right before his first turn.
That was a real bummer for him because this was the core of his army, his general dead, his buffing machine dead. Before his first turn.
He marched with his whole army forward, the dragon flew to my left flank and killed a lot of the skinks with his breath. The dragon charged my Slann and killed him again on the spot. This time the Incandescent Rectrices were on the Engine so my Slann is Dead again, poor guy.
We rolled for iniative and i got turn 2
My Engine put deadly wounds on all of his units as they where within 10" of it.
And then the Bastis. Those are BEASTS!
The First of them killed a few Executioners (only 4 Shots) in the first Unit. His brother said, i will show you how to use the Solar Engine:
11 Shots, 11 Hits, 10 Wounds, he only saved 2 so 16 Executioners dead! the rest of them fled in the Battleshock later this turn.
In his round he put some wounds on my skinks but nothing serious
I got the next turn, killed his dragon and the remaining executioners, my skinks killed the crossbows, my razordons killed his mage, my 10 skinks teleportet on the objective
We called it a game as he only got 2x skinks left and i was on the objective
Summary:
Bastis are Awesome
Rerolls are Awesome
Rerolls are really Awesome
Missions matter
Slann is still dead
Finished writing this, back to painting, tell me if you read everything or got questions
As you might know, i will have a super tough game against one of the best players in my local store. The game will be held on June 1st, right before the new Edition should be released.
Until then i have lots of Lizards to paint and will be playing a few test games.
Yesterday, two of these games were played and here are the Reports!
Attention, big wall of text incoming, have fun reading!
Game One
2k Points Thunderquake vs. Beastclaw
This was the very first time for me playing the Thunderquake and also the first time playing against Beastclaw
My List was this
Slann, General, Great Remember, Incandescent Rectrices
EotG, Amyntoks Prism
40x Skinks, Blowpipe and Shield
40x Skinks, Blowpipe and Shield
10x Skinks, Blowpipe and Shield
3 Razordons
3 Handlers
Bastiladon
Bastiladon
Thunderquake
160 pts Reinforecement ( to Summon the Astrolith Bearer)
My opponent was one of the GW Employes on my local store and he played something like this
Big Ogre on Big Frosty Beast (General)
2 more big Ogres on big Frosty Beasts, one of them even bigger
a Unit of 2 Riders, a Unit of 4, and another unit of 3 with different weapons
and 4 Units of some Sabertooth Cats
We played with open war cards and lets say, the mission and special circumstances was not in my favor
Deployment was the one were i played in the center of the field and my opponent got both of the flanks, no big deal here as my plan was to keep my units together anyways but, and this was the not so nice part, his deployment zone was just 12" away from mine so i knew, he would be able to charge in the first turn
he deployed every of his units on my right flank besides the sabertooth cats, those started on my left flank
Special circumstances was no good either as it was in the middle of the night
So Spells and Shooting was limited to 12" in the first battleround and could get better in the remaining battlerounds (spoiler, it was night the whole game)
Well i got first and my turn was almost useless because of the 12" sight, my bastis, the engine and my slann moved around a bit, the slann summoned the Astrolith Bearer and 80 of the skinks put some wounds across all of his units but they got at least 6 Wounds each so nothing serious here. The Razordons got some good shots on his Generals but that would mean even less, as i would learn soon enough.
The Big frosty Beasts got some Rule that they half the dmg this monsters get (only the DMG Characteristic on the Weapon as we figured out later in the game but still) oh and besides that the General heals itself each round throgh some artifact
Long story short, the beasts are really tough, all of them.
His first turn was as aspected, shooting was somehow strange, as almost every unit of his got some pistol, shotgun or harpoon but with about one shot per unit, nothing serious here just a few dead skinks. Then he surprised me with the frost breath of one the beasts, hits on 2+, 6 Mortal Wounds straight up in my face. Would have 18" but only 12" because it was night. Luckily for me only the Skinks where in range. He then charged with his whole army my shield of 2x 40 Skinks, all Beasts put on Mortal wounds on Charging, they got 2" Reach so he was able to attack both of my units. He activated his General first, and after that a special rule allows him to activate another unit, his General got stuck in my Razordons and they somehow stayed alive, he put a lot of Wounds on my first big skink blob before i was able to vary fighter them out of combat, so tried to avoid as many dead skinks as possible but there where such large amounts of attacks and deadly wounds that of the first blob, after the battleshock test only 10 remained, so 30 dead skinks on the first, about 15 on the second unit
wow succesful first round for him so lets roll for iniative
He rolls a 6, i roll a 6
He rolls a 3, i roll a 3
He rolls a 5, i roll a 1
Doubleturn for him yay
Even more Skink Slaughtering, one blob dead, the second one down to 10, the smaller 10 blob down to 5, razordons dead, 1 handler left (which was heroic, because his general was stuck in combat with them)
now he was face to face with my bastis, the enginge, astrolith and slann
My second turn
As his whole army was now in the center of the field as my own it didn't matter, that we only had 12" reach, because everything was in 12"
I got some buffs, got some serious shooting with my bastis and the Engine spread some mortal wounds, got all his units a bit more damaged, got 2 of them to battleshock but he saved all of them.
Roll for Initiative, my chance on a double turn, but it was his turn again
he got in combat with all of my units, Slann was dead on the Spot and the artifact didn't help me (rolled a 2, so Slann stayed dead)
in the next round my astrolith died too, engine got down to 4 remaining wounds and his beasts got thinner and thinner too
at the end of round 5, one of his frost beasts was still alive, and i got 1 basti with 3 wounds left and the smaller skink unit with 5 remaining models
Well was a nice and tough game, we both lost many models but the mission was Count Wounds for killed models, heroes and monsters count double He ended up getting 150~ points and i got some ~110 so even if i managed to kill his last beast he would still have won
Summary:
if i play with 6 teleports in a game, 3 of them roll a 1 (that way both, my slann and my astrolith died yay)
Incandescent Rectrices was nothing good because 3+ was just not enough for me to roll
If my 3 Buffs (Astrolith, Slann, Engine) are dead the game is gone
Dice luck, double turns and good missions are optional
Just as i finished placing my army back in their box, another player showed up and asked me if i wanted to play a second game, as i got nothing better to do i said yes, and got the army out of the boxes again (remember at the beginning, where i mentioned that i played 90 Skinks?
As i figured, the engine was much more important than the slann, this time i tried to switch the Incandescent Rectrices on the engine and the prysm got to the slann, everything else stayed the same
My opponent played a dark elf oriented mixed order list which contained
Hurricanum with a High Mage as a General
Another Mage on Foot
A Darkelflord on Dragon
2x10 Skinks for Battleline
10 Crossbowshooters
2x30 Executioners
This time we played with a normal deployment, mission was the comet which would land on the field in Battleround 3, Special Rule was everything got +2" move and +1 on Chargerolls
I got the first turn which was very nice as it was a great turn for me
After i read the warscroll of the hurrinacom i figured, this thing hat to die, fast
So my Slann summoned the Astroltih, engine put d6 mortal wounds on the hurricanum,i ported 40 skinks to my left flank to tease the dragon (one wound yay!) then my bastis wanted to shoot something
As they weren't able to shoot much in the first game, they wanted to prove they are worth their points. The two of them shot on the Hurricanum and killed it right before his first turn.
That was a real bummer for him because this was the core of his army, his general dead, his buffing machine dead. Before his first turn.
He marched with his whole army forward, the dragon flew to my left flank and killed a lot of the skinks with his breath. The dragon charged my Slann and killed him again on the spot. This time the Incandescent Rectrices were on the Engine so my Slann is Dead again, poor guy.
We rolled for iniative and i got turn 2
My Engine put deadly wounds on all of his units as they where within 10" of it.
And then the Bastis. Those are BEASTS!
The First of them killed a few Executioners (only 4 Shots) in the first Unit. His brother said, i will show you how to use the Solar Engine:
11 Shots, 11 Hits, 10 Wounds, he only saved 2 so 16 Executioners dead! the rest of them fled in the Battleshock later this turn.
In his round he put some wounds on my skinks but nothing serious
I got the next turn, killed his dragon and the remaining executioners, my skinks killed the crossbows, my razordons killed his mage, my 10 skinks teleportet on the objective
We called it a game as he only got 2x skinks left and i was on the objective
Summary:
Bastis are Awesome
Rerolls are Awesome
Rerolls are really Awesome
Missions matter
Slann is still dead
Finished writing this, back to painting, tell me if you read everything or got questions