I think guard are great for protecting Slann and Kroak. It is possible to run blocks of them, but you're right in that they're just over-costed Saurus Warriors.
I think a 10-20 block of Saurus Guard can work, but I would much rather field 40 Saurus warriors for less points. That is Guard's main draw back.Do you see more then the 5 man min being fielded any time soon? I kinda want to do a 20 man unit (just to paint) but I need to get some other stuff done that will actually see play first.
I think a 10-20 block of Saurus Guard can work, but I would much rather field 40 Saurus warriors for less points. That is Guard's main draw back.
at witch point they have the same amount of attacks as 7 guard. if you start with 20 warriors and 10 guard 180 and 200 points respectivly the warriors have the same save and wounds as the guard do but 20 adishanal attacks but without rend. if you drop them down below 15 they have the same defense as guard and the same damage output with clubs.- Main advantage here is that Guards are always attack with 2 3+/3+/-1/1 and SW lost their second attack when down to 14 models (which is in a 30 models squad could be pretty fast).
at witch point they have the same amount of attacks as 7 guard. if you start with 20 warriors and 10 guard 180 and 200 points respectivly the warriors have the same save and wounds as the guard do but 20 adishanal attacks but without rend. if you drop them down below 15 they have the same defense as guard and the same damage output with clubs.
the only thing guard have over warriors is the ability to tank wounds for the slann in every other way warriors are ether better or the same
I get what you saying, but managing 20 models on the table is a little bit harder than 10. Even with spears it's not always a 40 attacks each. I know, because I play them in Meeting Engagement (10 SG and 20 SW with spears was my bulk of a force). 6 warriors could die very fast (shooting, spells and so on) - only 6 failed safes(or MW) is needed to reduce their effectiveness significantly. While using 20 SW with Clubs is better it's still 20 attacks (maybe more, maybe less - it's all situational) and still there is a high chance of losing 6 models and lose second attack. While guards don't have such things - always 2 attacks each on 3+/3+.
While I was writing this it came to my attention that we're talking from different perspectives. As I understand, you're looking on SG from 2000 pts game perspective. In that way a block 40 SW is better than 20 SG (still I think SG are durable due to a 2 wound and been less afraid to MWs). While I look from the smaller games perspective - like ME (since the last half a year that's the only format I've been playing regularly).
Damn. Imagine a 2 units of 15 SG with Rend -2 on their weapons.Though they should really include a battalion for them. Imho, the sunclaw battalion should have the option of either guard or warriors.
Aside from protecting the slann/being an upgrade to the slann (just have them move as 1) guard have only 1 use and that is that they are the only battleline unit we have who can function relativly independently. They're not as reliant on synergies and as such you can save your CP & spellcasts to buff other units. Don't get me wrong they're not amazing unbuffed, but at least they're functional. Which is more than you can say for an unsupported msu unit of say warriors or skinks in most situations.
imho, they're fairly decent supporting units who can go and grab an objective or deal with a deepstriking assasin or something, and for example are a fairly decent summon (at least in their bracket... summoning in general is still a bit iffy till we have a feeling for the number of CCP generated)
Though they should really include a battalion for them. Imho, the sunclaw battalion should have the option of either guard or warriors.
To be honest the biggest issue is probably the eternal starhost & the eternity warden. The warden is just flat out pointless (guards are literally better in every concievable way), the battalion is too expensive (and the templehost variant is terrible, at least the starhost has a decent effect...) & the guard have not other battalion to go into so they lack that crucial battalion buff..It def feels like they had something in mind for the guard, but it did not come through in the book. I like the idea of a core of 30 warriors with 2 units of 10-15 guard. Would love to be able to do a battalion with that.
I picked up a lot about a month before the book came out that had 45 unbuilt guard in it. So I have a huge incentive to make them work. I am def going to try to 30 warrior + 2x 10 -15 and a 20 guard + 2 x 20 warrior list.
I have a few other "odd" lists that I want to test out from the lot. I have 4x carno kit (1 is a trog, 1 a scarvet) that I am trying to make work as well. So I have lots to keep me interested for the next few years.
slann is in TailTo be honest the biggest issue is probably the eternal starhost & the eternity warden. The warden is just flat out pointless (guards are literally better in every concievable way), the battalion is too expensive (and the templehost variant is terrible, at least the starhost has a decent effect...) & the guard have not other battalion to go into so they lack that crucial battalion buff..
On that note, why are there even units without (useable) battalions (eternal starhost doesn't count cuz too large)? It seems weird to not at least include every unit in at least one battalion (same goes for the warden, the starseer & the slann for that matter).
that's not a battalion.slann is in Tail
I was really hoping for Guard and the Eternity Warden to become a great Anvil unit. Able to take a lot of damage and swing back if needed. But more so to prevent enemies from moving too much.
Wardens command ability really bothers me, considering it's a worse version of other Sauras heros, basically. Something like improving the save characteristic or adding to save rolls for guard units would be great. Maybe he could be giving them a FNP passively when they're wholly within 12" of him+Slann.
I like guard. But they're expensive warriors for not much more than a Slann upgrade.