OldBlood
strewart
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As I was driving to uni this morning pondering LM tactics (as one does) I got thinking about the debate surrounding TG lately and how they should be used. As I do with expensive infantry, I thought exactly what do the non-fighting models do? The answer, since TG are unbreakable with a Slann, is absolutely nothing.
Sure if you take 30 of them and have a heap of ranks, you may stop your opponent pulling steadfast, may even break their unit a bit quicker. But thats obviously not worth it when each model is that many points. The back guys can also absorb a few wounds, but with the armour of TG (can use their shields at range) and the toughness, its not really going to be a huge problem. Plus the majority of Slann are rolling around with life so they can heal casualties.
So I'm thinking 16 TG and a Slann is definitely the maximum size that should be taken now. In fact, I went a step further, TG are quite good on the offensive but arguably got boosted the least since the Slann takes up two of the second rank slots. To make use of the TG offensiveness, they should be ran 6 wide for extra attacks (16 before champs extra and Slann, compared to 13 for 5 wide).
If you simply go 6x3 since, as we established, extra TG beyond the second rank are essentially fillers, you only need 14 TG and have a cheaper unit than before. However, the problem with that is the Slann's arse is poking out the back so if the unit gets rear charged, he is in trouble. If you still take 16 TG and just have two extra at the back, that will cover him until they die, and given that a straight rear charge shouldn't happen all that often especially on your most important and well protected unit, it should be ok. Adding too many more may be just increasing the points for little gain.
As an added benefit, the Slann becomes symmetrical in the unit again with 2 TG on either side rather than offset, which all of us with a hint of OCD will be happy with.
Thoughts?
Sure if you take 30 of them and have a heap of ranks, you may stop your opponent pulling steadfast, may even break their unit a bit quicker. But thats obviously not worth it when each model is that many points. The back guys can also absorb a few wounds, but with the armour of TG (can use their shields at range) and the toughness, its not really going to be a huge problem. Plus the majority of Slann are rolling around with life so they can heal casualties.
So I'm thinking 16 TG and a Slann is definitely the maximum size that should be taken now. In fact, I went a step further, TG are quite good on the offensive but arguably got boosted the least since the Slann takes up two of the second rank slots. To make use of the TG offensiveness, they should be ran 6 wide for extra attacks (16 before champs extra and Slann, compared to 13 for 5 wide).
If you simply go 6x3 since, as we established, extra TG beyond the second rank are essentially fillers, you only need 14 TG and have a cheaper unit than before. However, the problem with that is the Slann's arse is poking out the back so if the unit gets rear charged, he is in trouble. If you still take 16 TG and just have two extra at the back, that will cover him until they die, and given that a straight rear charge shouldn't happen all that often especially on your most important and well protected unit, it should be ok. Adding too many more may be just increasing the points for little gain.
As an added benefit, the Slann becomes symmetrical in the unit again with 2 TG on either side rather than offset, which all of us with a hint of OCD will be happy with.
Thoughts?