Saurus
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So you can't teleport the Sarus Astrolith Bearer and then plant his banner, nor you can't plant and then teleport him... am i right?
So you can't teleport the Sarus Astrolith Bearer and then plant his banner, nor you can't plant and then teleport him... am i right?
We'll have to agree to disagree on this one I think! lolIMO yes, you CAN teleport the the Astrolith Bearer and then plant the banner.
The teleport of Lords of Space and Time activates in the Hero Phase, so you teleport the Bearer. Unless you don't roll a 6 ", it counts as its move in its next movement phase
in the same hero phase the ScarVet plants the Astrolith... the limitation is that he cannot move in the following movement phase.
The Bearer doesn't move in the movement phase: it has been moved in the hero phase, a thing that "counts as move", to avoid further movements
We'll have to agree to disagree on this one I think! lol
Yeah the prism is perfect for support units like him.Pretty sure it works. The Astrolith Bearer cannot move in the movement phase after teleporting (usually) and also cannot move after planting the banner, so doubly unable to move. Which is just fine. May as well give that model the Prism as it is definitely not moving in the movement phase anyway.
Just re-read the rules and I'd agree with you as long as you teleport before planting it!Well, by fluff it makes sense. When you plant the banner you cannot move, and you are planting it after the teleport.
The teleport count as move, so it would negate abilities as the one of the Irondrakes, that can shoot twice if they didn't move in the previous phase... but you are planting the astrolith before the movement phase.
Just re-read the rules and I'd agree with you as long as you teleport before planting it!
I’m probably in the wrong thread...
I understand what people are saying about the astrolith bearer. This is not the point I’m trying to make at all. I’m saying that by making the ruling that teleporting counts as movement, you are throwing the baby out with the bath water.
If teleporting counts as movement in the movement phase, then you cannot summon a unit then teleport it.
If you summon a unit, it is not allowed to move in the movement phase. Taking an action, therefore, that counts as movement in the movement phase is the exact same thing as moving it in the movement phase.
So...back to what I've been saying. If that the above is not true, which no-one here (including me) seems to think based off the many double teleport, summon teleport, dracothian tail strategy threads, then the ordering of the astrolith bearer doesn't matter because it has the exact same connotation as summoning then teleporting.
It all comes down to what is 'movement'. If everyone here says that by teleporting a unit, you are effectively moving it in the movement phase, then we need to abandon all summon/teleport strategies.
I think I get what you mean but I'd say that treating those things equally would go a bit too far.
I see it this way: teleporting counts as moving as far as abilities are concerned that happen in later phases and rely on a unit not having been moved. An example would be Saurus Guard who get bonus damage if they have not moved.
It does however not strictly count as a move so it doesn't check if that unit has been moved before for some reason. It is not happening in the movement phase so the restriction from summoning which prevents units from moving in their movement phase does not apply to teleporting, in the same way as the restriction by summoning would not apply to the Stegadon's Alpha move.
I hear you, and that may very well be. However if that is the case and that is what GW wants, I will classify this as a ‘rules fail’ because that is so over complicated to accomplish a very simple task.
(snip)
It’s muddied a bit further all throughout the game. I know we are talking about seraphon here, but this issue is pervasive throughout.