Chameleon Skink
TheSkeptic
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So, I'm going to be acquiring a Tehenhauin model soon, and I'm wondering what all your opinions are on his rules? He's 20 points cheaper then a skink priest, and while he doesn't have the ability to use his Celestial rites within in an 8 bubble like the priest can, he's still able to use Celestial rites on a single target, and I'd say his statline is otherwise a little better. He's definitely a good bit better in melee (His stats are more in line with a skink chiefs I'd say), and while his rolls and range are worse on his ranged attack, he has an extra attack more, and all his attacks mortal wound on a 6, as well as having an extra wound on the priest. He also has a command ability, which affects all skink units within 18, letting them reroll 1s to hit in the combat phase, if memory serves. This is probably normally pretty crummy, since skink units only make up a relatively small chunk of most seraphon armies, however I'm making a skink army list, which is to say almost all my models will have the skink keyword, and as such will benefit from this buff, including things like Troglodons, Bastiladons, Chameleon Skinks and Ripperdactyls, the only thing I can think of not having it would be Kroxigors, which I may not add anyways. I'm basically weighing the pros and cons between his command ability and the Skink Chief's, which is to give +1 to all hit and wound rolls of a single unit until the next hero phase. So, what do you all think? Would you use him over a skink priest, or would you put him aside, and would you say he'd be a better general for my skink list then a skink chief, or no?