Ripperdactyl
Dalkarius
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Ok, so on the 21st of Feburary there's a team tournamet of 1250 per team mate at my local GW store. (Probably because they only have 3 tables, lol) Me and my old partner-in-crime, a VERY skilled HE general that always gives me and anyone else he fights a run for their money, decided to join forces.
I'm not very fond of the very un-teamlike rules however. We aren't allowed to effect each others' units, like my Engine can't give his men a Ward save and I can't use his General's Leadership, stuff like that. No special characters allowed.
So, here's my list, I'll have his list here soon I hope.
Saurus Scar-Veteran- Shield, Great Weapon, Hide of the Cold Ones= 144
Skink Priest- Engine of the Gods, Level 2 Wizard, Plaque of Tepok= 405
Skink Chief- Terradon, shield, Light armor, spear= 93
Saurus Warriors- x10, spears, standard= 132
Saurus Warriors- x10 spears, standard, champion= 144
Chameleon Skinks- x5= 60
Terradons- x4= 120
Razordons- x2= 150
Total = 1248
My main strategy is to use my Engine to protect my saurus, and march them slowly but surely towards the main line of my enemy. Mean while, I'll be sure there's a wood somewhere in the middle of the board and use my Chameleons there to march block and potentially killed any giant monsters or single characters, maybe panic a small artillary force. My Terradons will use the forest as cover before I fly over one of the enemies main unit, Dropping 5D3 auto-hitting Str 4 rocks on top of their heads. My Chief is there to give my terradons a useful Leadership and his improved stats at 3 Str 5 attacks will alow them to kill wizards in combat. And my Stupid, but Fear-causing Toughness 6, Strength 7 general will lead the Saurus without a champion, letting them cause fear to resist something powerful like Daemons and my General being a anchor due to his almost dragon-like stats.
Or, depending on who we face, I can take a defensive approach, allowing my Terradons to fly forward to silence enemy magic and war machines, allowing my HE friend's RBT's to smash the enemy to bits as we let them come to us. This, mainly against non-shooty armies like Daemons, Warriors of Chaos, etc. allows us to sit back with SpearElves and SpearLizards defending the machines with my Engine giving my men a Ward save and blasting apart any units that dare venture too close.
My friend's strong amounts of cav will allow us extreme flexibility, whether we need to haul across the board and smash into enemy lines, or use them to crush our enemies flanks, they will prove helpful.
Our main goal is to use the Terradons to wipe out war machines while his sickly RBT's blow apart the units hiding wizards, if the Skink Chief doesn't get there first. Then, to have the Razordons fly towards big squishy units like Goblins or Clan Rats and try to get them to charge, while his Cav will smash the far flanks apart while the saurus trek up the center of the board with an Engine guarding them against heavy cav and melee units, or warding them to keep them alive until we strike gold.
My biggest fear is something like a cannon or Bolt throwers sniping my engine or priest, making the unit ineffective, so any advise on a better way to stop this than Terradons or chameleons?
Any advise is NEEDED! I've never palyed team before, though I personally think that us not being able to cast helpful spells on one another or use things like my Engine is beyond annoying.
I'm not very fond of the very un-teamlike rules however. We aren't allowed to effect each others' units, like my Engine can't give his men a Ward save and I can't use his General's Leadership, stuff like that. No special characters allowed.
So, here's my list, I'll have his list here soon I hope.
Saurus Scar-Veteran- Shield, Great Weapon, Hide of the Cold Ones= 144
Skink Priest- Engine of the Gods, Level 2 Wizard, Plaque of Tepok= 405
Skink Chief- Terradon, shield, Light armor, spear= 93
Saurus Warriors- x10, spears, standard= 132
Saurus Warriors- x10 spears, standard, champion= 144
Chameleon Skinks- x5= 60
Terradons- x4= 120
Razordons- x2= 150
Total = 1248
My main strategy is to use my Engine to protect my saurus, and march them slowly but surely towards the main line of my enemy. Mean while, I'll be sure there's a wood somewhere in the middle of the board and use my Chameleons there to march block and potentially killed any giant monsters or single characters, maybe panic a small artillary force. My Terradons will use the forest as cover before I fly over one of the enemies main unit, Dropping 5D3 auto-hitting Str 4 rocks on top of their heads. My Chief is there to give my terradons a useful Leadership and his improved stats at 3 Str 5 attacks will alow them to kill wizards in combat. And my Stupid, but Fear-causing Toughness 6, Strength 7 general will lead the Saurus without a champion, letting them cause fear to resist something powerful like Daemons and my General being a anchor due to his almost dragon-like stats.
Or, depending on who we face, I can take a defensive approach, allowing my Terradons to fly forward to silence enemy magic and war machines, allowing my HE friend's RBT's to smash the enemy to bits as we let them come to us. This, mainly against non-shooty armies like Daemons, Warriors of Chaos, etc. allows us to sit back with SpearElves and SpearLizards defending the machines with my Engine giving my men a Ward save and blasting apart any units that dare venture too close.
My friend's strong amounts of cav will allow us extreme flexibility, whether we need to haul across the board and smash into enemy lines, or use them to crush our enemies flanks, they will prove helpful.
Our main goal is to use the Terradons to wipe out war machines while his sickly RBT's blow apart the units hiding wizards, if the Skink Chief doesn't get there first. Then, to have the Razordons fly towards big squishy units like Goblins or Clan Rats and try to get them to charge, while his Cav will smash the far flanks apart while the saurus trek up the center of the board with an Engine guarding them against heavy cav and melee units, or warding them to keep them alive until we strike gold.
My biggest fear is something like a cannon or Bolt throwers sniping my engine or priest, making the unit ineffective, so any advise on a better way to stop this than Terradons or chameleons?
Any advise is NEEDED! I've never palyed team before, though I personally think that us not being able to cast helpful spells on one another or use things like my Engine is beyond annoying.