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talocofxhotl
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Hi,
I have mentioned on other threads before that I wanted to alter some of the core rules and armies for my own use. I have played WHF on and off for about 12 years and I love the fluff and the world (up until End Times).
I have felt that the latest edition of army books gave some armies things that weren't fluffy - either to boost sales or to plug a weakness, however; in my mind, fluff should lead the rules and miniatures.
I will post my changes here for people to view and critique if they so wish. My aim was to make the rules more 'realistic' (yes I know it's a fantasy game) so that laser guided cannons don't exist and that (hopefully) monsters and other unit types are more viable.
I have gone through all the armies and performed a SWOT analysis and tried to fit the units types an army should have with their fluff. I am also planning to use it to determine points costs to an extent. E.g. The Empire will have slightly better value infantry and war machines to make up for their lack of MI and monsters.
This has resulted in some armies gaining units and some losing units (i.e. I removed vargheists and bloodwrack shrines and doomfire warlock and added khemri light chariots, amongst others). However, most of this is notes.
The only army written up is Lizardmen (minus magic items and High Magic lore). Balancing points costs, especially with changes to the BRB is hard so this is a WiP.
Anyhow, here are the links to the BRB and Lizardmen changes. Formatting may be off - stupid googledocs.
BRB - https://drive.google.com/open?id=0B-MHS8GJixcPZkV4aEh2eWZQc1E
Lizardmen - https://drive.google.com/open?id=0B-MHS8GJixcPSWhEQmRzQVd1R28
What I would like is people's views and reasoning on what they think of the changes.
Also, if you have any ideas about specific armies (e.g Are there any units that Dwarfs should have? Is there a specify hero you'd like to see return for Word Elves? Which army should have the best shooting phase etc.) please post them here.
Also any armies you think need to lose stuff or have it altered drastically. I am on the fence about Demigryph Knights. I don't think I can justify them in the Empire's lore and fluff. Similarly I am going to change my Basildon upgrades to be short range buff/damage abilities (like 6+D6") to reflect the lizardmen's lack of ranged capability.
Interested to read your responses!
Taloc
I have mentioned on other threads before that I wanted to alter some of the core rules and armies for my own use. I have played WHF on and off for about 12 years and I love the fluff and the world (up until End Times).
I have felt that the latest edition of army books gave some armies things that weren't fluffy - either to boost sales or to plug a weakness, however; in my mind, fluff should lead the rules and miniatures.
I will post my changes here for people to view and critique if they so wish. My aim was to make the rules more 'realistic' (yes I know it's a fantasy game) so that laser guided cannons don't exist and that (hopefully) monsters and other unit types are more viable.
I have gone through all the armies and performed a SWOT analysis and tried to fit the units types an army should have with their fluff. I am also planning to use it to determine points costs to an extent. E.g. The Empire will have slightly better value infantry and war machines to make up for their lack of MI and monsters.
This has resulted in some armies gaining units and some losing units (i.e. I removed vargheists and bloodwrack shrines and doomfire warlock and added khemri light chariots, amongst others). However, most of this is notes.
The only army written up is Lizardmen (minus magic items and High Magic lore). Balancing points costs, especially with changes to the BRB is hard so this is a WiP.
Anyhow, here are the links to the BRB and Lizardmen changes. Formatting may be off - stupid googledocs.
BRB - https://drive.google.com/open?id=0B-MHS8GJixcPZkV4aEh2eWZQc1E
Lizardmen - https://drive.google.com/open?id=0B-MHS8GJixcPSWhEQmRzQVd1R28
What I would like is people's views and reasoning on what they think of the changes.
Also, if you have any ideas about specific armies (e.g Are there any units that Dwarfs should have? Is there a specify hero you'd like to see return for Word Elves? Which army should have the best shooting phase etc.) please post them here.
Also any armies you think need to lose stuff or have it altered drastically. I am on the fence about Demigryph Knights. I don't think I can justify them in the Empire's lore and fluff. Similarly I am going to change my Basildon upgrades to be short range buff/damage abilities (like 6+D6") to reflect the lizardmen's lack of ranged capability.
Interested to read your responses!
Taloc