Ripperdactyl
Xlcontiqu
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Walgis said:1)anything on salamandras can thay march and shoot?
2)is it true that armour save cant be better than 1+?
3)great weapons have any restrictions exept the ASL? something like fight only with 2 ranks?
4)dudes with bows shoot ant my saurus and they are behing skinks, do the bowmen get any penelty?
5)magic terrain: about wood we know, how about water? what random efects does it have? and what other type of terrain is given in the BRB?
6)magic, i have a slann with lore of life and he knows all spells. and i have another slann with lore life aswell but he doesnt know all spells, does he get to roll spell randomly or he can only take basic spell?? IF the second slann could generate randomly spells and get them, can the same spell be casted twice?
realy thank you for answering![]()
1. Nothing specifically, I would assume they cannot, though since I have not read all of the book, I cannot tell for sure. If they are treated as Skirmishers they can. All I can tell is that they are War Beasts and have the Swiftstride rule.
2. Yes.
3. The have the Requires Two Hands and ASL rules.
4. Intervening units count as Hard Cover, so a -2 to Hit.
5. Hills, Rivers, Marshland, Forests, Obstacles, Arcane Architecture, Mystical Monuments, and Buildings are covered in the rulebook. Rivers do not allow units to march, and units in a river cannot claim rank bonus or the Steadfast rule. There is also Mysterious Rivers. When units move into or deploy in a river you have to roll a D6. 1 is a normal river, 2 is Boiling Flood, 3 is Necrotic Ooze, 4 is Raging Torrent, 5 is River of Blood, 6 is River of Light. Boiling Flood causes a S4 hit to any model partially in the river, Necrotic Ooze counts as dangerous terrain, and a unit in it gains Poisoned Attacks. A Raging Torrent is dangerous terrain and give +3 Initiative. A River of Blood gives Fear, and a River of Light causes the unit moving through it to be the target of a random Light Magic spell which is automatically cast and cannot be dispelled. Marshland is dangerous terrain for everything but Skirmishers and Cavalry, monstrous cavalry, and chariots fail the Dangerous Terrain Test on a 1 or 2. There are different types of marshes too, but I believe they are all randomly selected at the beginning of the battle.
6. He can only have the starter spell. Any spells beside that cannot be generated.
Caneghem said:1) Can skirmishers march and reform like fast cav?
2) What is the "float" rule?
3) Can magic resistance be used against miscast damage (EG Slann micasts, TG has MR3)?
4) What troop type is the Slann?
1. Yes.
2. I assume you mean Hover, which is the same as Flyers, except they cannot march.
3. No just damage by spells.
4. Infantry