I am looking for overall tactical advice vs. woodelves. My first go at 2250 with a friend was a draw and we're playing agin soon. Ran the following:
2 units of 10 skink skirmishers, one with priest imbedded. (both got squashed, although one killed an eagle)
2 blocks or 18 saurus with spears
one temple gaurd block of 16 w/ Slann, lore of life (miscast 2 or 3 turns). This unit was avoided completely.
7 cold one riders
one sole salamander(worthless, took out 2 dryads and fled fighting 2 archers!)
one skink priest w/ ancient stegadon mount. Blowpipes were less then effectual.
Maybe i just had the luck of the dice against me that night, but i felt that i was being danced around with his cav units. (2 glade riders and 1 wild riders). He also fielded a dragon that swooped where it wanted and crushed a block of saurus from behind with a treeman and dryads charging from the front.
My Slann way under performed, but not sure life was best choice. He whittled down two units of archers and scored a wound on the treeman. Howler wind was worthless as i miscast or he dispelled when i did cast right. The stone attack was the best one but even that was dissapointing. He pretty much avoided my steggy, sally, and cold ones on the right flank, while positioning and peppering with arrow fire on his right(my left). I felt like i had to hunker down with my troops to keep the slann in line of sight and not get terribly flanked. on a good note the other block of saurus defeated 1 unit of wild riders and 1 of glade riders in one combat turn, and the cold ones defeated then ran down the wardancers.
Ok, this time i am considering hugging one side of the board and advancing with a line of infantry, 3 blocks 18 saurus and 1 temple gaurd w/ slann as anchor(lore of fire this time). I want to use the cold ones and 1 unit of skirmishers to protect one flank with an engine of the gods while i advance and force battle. will the EoG become target practice? Or should i think along a whole new line?
Thoughts? Thank you.
2 units of 10 skink skirmishers, one with priest imbedded. (both got squashed, although one killed an eagle)
2 blocks or 18 saurus with spears
one temple gaurd block of 16 w/ Slann, lore of life (miscast 2 or 3 turns). This unit was avoided completely.
7 cold one riders
one sole salamander(worthless, took out 2 dryads and fled fighting 2 archers!)
one skink priest w/ ancient stegadon mount. Blowpipes were less then effectual.
Maybe i just had the luck of the dice against me that night, but i felt that i was being danced around with his cav units. (2 glade riders and 1 wild riders). He also fielded a dragon that swooped where it wanted and crushed a block of saurus from behind with a treeman and dryads charging from the front.
My Slann way under performed, but not sure life was best choice. He whittled down two units of archers and scored a wound on the treeman. Howler wind was worthless as i miscast or he dispelled when i did cast right. The stone attack was the best one but even that was dissapointing. He pretty much avoided my steggy, sally, and cold ones on the right flank, while positioning and peppering with arrow fire on his right(my left). I felt like i had to hunker down with my troops to keep the slann in line of sight and not get terribly flanked. on a good note the other block of saurus defeated 1 unit of wild riders and 1 of glade riders in one combat turn, and the cold ones defeated then ran down the wardancers.
Ok, this time i am considering hugging one side of the board and advancing with a line of infantry, 3 blocks 18 saurus and 1 temple gaurd w/ slann as anchor(lore of fire this time). I want to use the cold ones and 1 unit of skirmishers to protect one flank with an engine of the gods while i advance and force battle. will the EoG become target practice? Or should i think along a whole new line?
Thoughts? Thank you.