Terradon
hdctambien
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Last week I posted a scenario of a really bad situation that I got myself into because of poor choices I made on turn 1 (My Carnosaur BSB, Ancient Steg, and Bastiladon were all dead by my turn 3) So this time I'm posting up what the battlefield looked like before I did much of anything.

[pic=http://jemgames.com/rsrc/warhammer/2014-01-16.jpg]Bigger Version[/pic]

The Lizardmen list is:
The Beastmen List is:
The Slann had Throne, Flesh to Stone, Earthblood, and Regrowth. The priest had Wyssan's.
I don't remember all the spells the Beastmen had, but they included Pit, Pendulum, and Miasma (That's all I remember him trying to cast)
The terrain off to the right si a little swamp. Everything else is a hill or a wood.
The Beastmen have already moved and tried to cast Pit of Shades on my Temple Guard which I burned my scroll on. The Harpies charged my Chameleons Skinks which fled and were overrun.
Also, in my shooting phase he uses the Chalice of Dark Rain to make all my shooting attacks -1 to hit.
The Gor unit to the left in the picture has all of his characters in it (the picture I took is actually 2 pictures poorly stitched together, so that unit looks larger than it actually is)
The main battle lines are about 14 inches away from each other (The Beastman player basically just marched forward at full speed).
So, what would you charge (would you charge?) What would you shoot? How would you deal with that Doombull? Would you worry about the Harpies, or ignore them?
Also, would you have deployed differently?

[pic=http://jemgames.com/rsrc/warhammer/2014-01-16.jpg]Bigger Version[/pic]

The Lizardmen list is:
Code:
Slann w/ Harmonic, Staff, and Ironcurse Icon. (Lv4 Life).
Old Blood on Cold One with Talisman of Preservation, Glittering Scales, Gold Sigil Sword, OTS
Scar Vet on Cold One with Great Weapon, Armor of Destiny
Scar Vet (in Temple Guard) BSB w/ Lr Armor, Shield, Dragonhelm, Darnstone, Sword of Striking
Priest w/ Dispel Scroll (Lv 1 Beasts)
3x 10 Skirmishers (Javs)
8 Chameleons
36 Saurus Warriors w/ Hand Weapons (Full Command)
29 Temple Guard w/ Razor Standard and Full Command (and Slann)
Ancient Stegadon
The Beastmen List is:
Code:
Doombull w/ Sword of Swift Slaying, Ramhorn Helm, Dawnstone, Gnarled Hide
Great Bray-Shaman w/ Warrior Bane, Hagtree Fetish, Talisman of Endurance (Lv4 Shadow)
Bray-Shaman w/ Dispel Scroll, Ironcurse Icon (Lv2 Death)
Wargor BSB w/ The Beast Banner (+1 Str to unit)
Bray-Shaman /w Chalice of Dark Rain (make shooting attacks -1 to hit) (Lv2 I forget the lore)
40 Gor (with all characters except Doombull) Full Command
40 Gor w/ Full Command
2x Tuskgor Chariot
7 Minotaur (with Doombull)
5 Harpies
2x 5 Ungor Raiders (Shortbows)
The Slann had Throne, Flesh to Stone, Earthblood, and Regrowth. The priest had Wyssan's.
I don't remember all the spells the Beastmen had, but they included Pit, Pendulum, and Miasma (That's all I remember him trying to cast)
The terrain off to the right si a little swamp. Everything else is a hill or a wood.
The Beastmen have already moved and tried to cast Pit of Shades on my Temple Guard which I burned my scroll on. The Harpies charged my Chameleons Skinks which fled and were overrun.
Also, in my shooting phase he uses the Chalice of Dark Rain to make all my shooting attacks -1 to hit.
The Gor unit to the left in the picture has all of his characters in it (the picture I took is actually 2 pictures poorly stitched together, so that unit looks larger than it actually is)
The main battle lines are about 14 inches away from each other (The Beastman player basically just marched forward at full speed).
So, what would you charge (would you charge?) What would you shoot? How would you deal with that Doombull? Would you worry about the Harpies, or ignore them?
Also, would you have deployed differently?
