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AoS Tactics for other Armies

Personally I forgive it because I was willing to make a Slayer army when Slayers were just one unit and a hero. Much as I would like more content in the Battletome, Slayers are just so bleeding cool in my opinion that I don't really care, I'll make an army anyway.

Beauty of AOS right there, you like them, you collect them, you play them
 
So where are the Vampires then? o_O

Anyway I think I can draw up another Empire list. More a theme army with some synergies then anything else.
And I might give Bloodbound my own look as well..maybe..
I got sick, cut me some slack ...
 
Please.
When you're sick, you stay at home. .. and write armies' reviews. :D

Exactly! Are you really giving in to Nurgle?
Speaking of which, I'd be interested in seeing a list for keyword Nurgle, and another one for keyword Tzeentch!
 
I actually really want to do a Nurgle one, I'll probably wind up sitting in my GW pouring over that Chaos battletome this weekend.

I had the bloodbound but the nurgle have something that is just atractive
 
One thing I find interesting is that Nurgle units have changed their focus. Used to be that they focused on being impossible to kill, but Tzeentch has taken over that now with bonuses to Saves. Nurgle's instead turned into something of a juggernaut, hitting much harder and going for a more Implacable Man type of tactic rather than the mighty glacier they used to be.
 
One thing I find interesting is that Nurgle units have changed their focus. Used to be that they focused on being impossible to kill, but Tzeentch has taken over that now with bonuses to Saves. Nurgle's instead turned into something of a juggernaut, hitting much harder and going for a more Implacable Man type of tactic rather than the mighty glacier they used to be.

And somehow Khorne feels a lot like a really really large glass cannon tied together with lots of strings... Used to feel like just a massive swarm of hart hitting and unkillable stuff (as in to many to make an impression on what you kill)
 
And somehow Khorne feels a lot like a really really large glass cannon tied together with lots of strings... Used to feel like just a massive swarm of hart hitting and unkillable stuff (as in to many to make an impression on what you kill)
The really big Khorne fellas like the Mighty Lord and the Skullgrinder are absolute monsters, but the regular troops are rather piss poor and rely on numbers and the murderous intent that their various heroes inspire in them. Seeing as how Khorne's the most accessible Chaos God as you just need to be willing to kill to get into the Khornate club, unlike the other four who are more demanding as they'll only let you in if you have a potential for sorcery, are beautiful and debased or have massive creative talent, are willing to get hit with every disease under the sun, or are a Skaven. So really it makes sense that the basic Khorne infantry will be normal humans who just really want to stab you in the face, while the heroes take the art of war and murder to a much greater and savage degree.
 
I'd suggest to mantain a sort of logical trend.
After Bainbow will finish the Vamp Counts, we could do all the chaos lists (I don't know, maybe I can look at Tzeentch)
 
I'd suggest to mantain a sort of logical trend.
After Bainbow will finish the Vamp Counts, we could do all the chaos lists (I don't know, maybe I can look at Tzeentch)
Agreed. I'll also try to find some time soon to wrap all of these tactics in a nice Google doc - should make it easier to find/catalog each army :)
 
Agreed. I'll also try to find some time soon to wrap all of these tactics in a nice Google doc - should make it easier to find/catalog each army :)
Not bad.
And yeah, i confirm I'll do Tzeentch as next review.
 
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