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Lugoffo
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I didn't find any answers to this, so I need some help here..
I play 2000p against Vampire Counts.
All undead are immune to psychology and cause fear. They can't break from combat, but they take wounds for every combat resolution they lost combat with.
He has a lord that has 10WS (fencers blades) that can give his WS to another unit (helm of commandment).
He has 30 grave guards in horde formation with two heroes:
In effect, this gives him a 32 model unit with WS 10 (and always hits first with magic (=reroll to hit)) +1 to hit (magical banner), and they have killing blow. (4+ as, 6+ ws)
* A BSB, his wight king, who has 3 attacks with killing blow on 5+ (sword of kings), I have to re-roll any ward saves I might get. (4+as, 6+ ws)
* Conrad who wounds one more for every wound he makes, re-rolls missed hits and has multiple wounds (2) (and possibly frenzy (+1 attack)). (5+ as)
* They have a magical banner (Banner of the barrows) that gives grave guards and wight kings +1 to hit.
And as if that wasn't enough, he ressurects them every turn with his 3 wizards (above their initial numbers!) (invocation of nehek + lord of the dead or summon undead horde) with a 3+ casting value spell. So every wizard can cast this spell too, so that's 4 casts that together raise 7D6 wounds. And he can actually cast this spell as many times he wants with every wizard, even on the same unit.
He also has a black coach that is lvl 6 after 1-2 turns (because he has 2D6 +4 power dice each turn (master of the black arts)), has a 3+ as, causes terror, is a wizard that too can resurrect other units.
With lvl 6 he has 1D6 +1 impact hits, hate all enemies, magic resistance (3), killing blow, etheral and flying.
He has a varghulf that has re-rolls to hit, causes terror, has 5 attacks at S5, is a wizard lvl 1, and a 4+ regen save.
With magic he eats my units with a no armour save wound and makes spirit ghosts that are etheral and has 4 wounds on a 12+ cast (wind of undeath), they don't do any wounds but can hold ex. a stegadon or my salamanders because I can't hurt it unless I waste my hero on it.
With another spell (curse of years, 8+ casting value) he kills my units slowly (really hard against heroes/lords). He can only cast it once per turn.
His core is just two skeletons that stands and dies (but with a 5+ as, 6+ ws, magical banner and so on)
Can anyone tell me anything that helps?
I have tried to bombard him with lore of light but he just resurrects them and he steal my Slann's power dice. His Grave guards have always mashed trough my blocks of saurus and TG + slann.
I play 2000p against Vampire Counts.
All undead are immune to psychology and cause fear. They can't break from combat, but they take wounds for every combat resolution they lost combat with.
He has a lord that has 10WS (fencers blades) that can give his WS to another unit (helm of commandment).
He has 30 grave guards in horde formation with two heroes:
In effect, this gives him a 32 model unit with WS 10 (and always hits first with magic (=reroll to hit)) +1 to hit (magical banner), and they have killing blow. (4+ as, 6+ ws)
* A BSB, his wight king, who has 3 attacks with killing blow on 5+ (sword of kings), I have to re-roll any ward saves I might get. (4+as, 6+ ws)
* Conrad who wounds one more for every wound he makes, re-rolls missed hits and has multiple wounds (2) (and possibly frenzy (+1 attack)). (5+ as)
* They have a magical banner (Banner of the barrows) that gives grave guards and wight kings +1 to hit.
And as if that wasn't enough, he ressurects them every turn with his 3 wizards (above their initial numbers!) (invocation of nehek + lord of the dead or summon undead horde) with a 3+ casting value spell. So every wizard can cast this spell too, so that's 4 casts that together raise 7D6 wounds. And he can actually cast this spell as many times he wants with every wizard, even on the same unit.
He also has a black coach that is lvl 6 after 1-2 turns (because he has 2D6 +4 power dice each turn (master of the black arts)), has a 3+ as, causes terror, is a wizard that too can resurrect other units.
With lvl 6 he has 1D6 +1 impact hits, hate all enemies, magic resistance (3), killing blow, etheral and flying.
He has a varghulf that has re-rolls to hit, causes terror, has 5 attacks at S5, is a wizard lvl 1, and a 4+ regen save.
With magic he eats my units with a no armour save wound and makes spirit ghosts that are etheral and has 4 wounds on a 12+ cast (wind of undeath), they don't do any wounds but can hold ex. a stegadon or my salamanders because I can't hurt it unless I waste my hero on it.
With another spell (curse of years, 8+ casting value) he kills my units slowly (really hard against heroes/lords). He can only cast it once per turn.
His core is just two skeletons that stands and dies (but with a 5+ as, 6+ ws, magical banner and so on)
Can anyone tell me anything that helps?
I have tried to bombard him with lore of light but he just resurrects them and he steal my Slann's power dice. His Grave guards have always mashed trough my blocks of saurus and TG + slann.