Slann
Aginor
Fifth Spawning
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The cool thing in this day and age is that we can choose from, like, a dozen well-maintained systems.
There's an RPG system for everyone.
Ok, now here are some random thoughts about D&D 5E because I encountered these:
1. There are no attacks of opportunity anymore against people who try to use ranged weapons, or cast spells while in melee. The shooter/caster just has disadvantage on their hit rolls.
I don't like that, coming from 3.5E this just feels wrong. Since shooting is pretty strong in 5E anyway I decided to create a houserule to restore attacks of opportunity. If it sucks I will drop it again, we will see. But I think it will encourage shooter builds to take movement feats, play more intelligently, or just not focus all of their abilities on shooting, so they can do something in melee instead.
2. I will change the rules for the Warrior/Barbarian/Paladin fighting style "Great Weapon Fighting". Because it sucks. It is so iconic, but it is by far the worst ability a melee character can pick. Its average gain per attack is....one. And that never increases, nor do things like a Paladins smite ability profit from it.
So basically all his ones and twos would become twelves.
I am not good in computing this but if I didn't input it wrongly into anydice it should increase the average damage by almost two.
If it is too strong I will change it back.
But I don't want my fighter buddy to suck, he is the only melee character in the group, a Dwarf with a big two-handed axe.
https://anydice.com/program/19c59

.....I had another houserule in mind but I forgot it. I'll add it later.
EDIT: Remembered it. see below.
3. I'll probably remove or at least change the Crossbow Expert feat. It is just silly. It doesn't matter how skilled you are, loading a crossbow has to take time. This feat makes bows mostly pointless.
I mean: sure you have to take a feat, but shooting into combat without penalty and bypassing the loading limitation of the crossbow...
There's an RPG system for everyone.
Ok, now here are some random thoughts about D&D 5E because I encountered these:
1. There are no attacks of opportunity anymore against people who try to use ranged weapons, or cast spells while in melee. The shooter/caster just has disadvantage on their hit rolls.
I don't like that, coming from 3.5E this just feels wrong. Since shooting is pretty strong in 5E anyway I decided to create a houserule to restore attacks of opportunity. If it sucks I will drop it again, we will see. But I think it will encourage shooter builds to take movement feats, play more intelligently, or just not focus all of their abilities on shooting, so they can do something in melee instead.
2. I will change the rules for the Warrior/Barbarian/Paladin fighting style "Great Weapon Fighting". Because it sucks. It is so iconic, but it is by far the worst ability a melee character can pick. Its average gain per attack is....one. And that never increases, nor do things like a Paladins smite ability profit from it.
It doesn't sound that bad, but it is. So I'll probably change it toWhen you roll a 1 or 2 on a damage die for an Attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the Two-Handed or Versatile property for you to gain this benefit.
When you roll a 1 or 2 on a damage die for an Attack you make with a melee weapon that you are wielding with two hands, you change that number to the maximum number of that die. The weapon must have the Two-Handed or Versatile property for you to gain this benefit.
So basically all his ones and twos would become twelves.
I am not good in computing this but if I didn't input it wrongly into anydice it should increase the average damage by almost two.
If it is too strong I will change it back.
But I don't want my fighter buddy to suck, he is the only melee character in the group, a Dwarf with a big two-handed axe.
https://anydice.com/program/19c59
Code:
function: onesandtwostotwelves NUMBER:n{
if NUMBER < 3 { result: 12}
result: NUMBER
}
function: reroll R:n under N:n {
if R < N { result: 1d12 } else {result: R}
}
output 1d12 named "normal"
output [reroll 1d12 under 3] named "reroll"
output [onesandtwostotwelves 1d12] named "maxed"

.....I had another houserule in mind but I forgot it. I'll add it later.
EDIT: Remembered it. see below.
3. I'll probably remove or at least change the Crossbow Expert feat. It is just silly. It doesn't matter how skilled you are, loading a crossbow has to take time. This feat makes bows mostly pointless.
I mean: sure you have to take a feat, but shooting into combat without penalty and bypassing the loading limitation of the crossbow...
Last edited:
