Well, I was looking at what to do with the army and I came out with:
A Carno Lord
BSB Scar Vett
And a Skink Priest with Diadem
three blocks of saurus
camo skinks
two salamanders
ancient stegadon
I think that was the whole list just about. One unit of Saurus is a Spear unit run 6 wide and four deep, another unit of HW and shields for the BSB that's 5 wide and 5 deep, and then a smaller unit of HW and shields thats 5 wide and 4 deep.
The chamo skinks will be used for any lone mages or war machines. Salamanders do what they do, stegadon does what it does, Carno Lord is kitted for seven attacks at strength 5 and the carno attacks (rider also has a decent ward) and he will do what he does
The plan is to just get into combat and smack people in the sides with huge hits from the stegadon and Carno Lord. The spears unit is there for the same thing, three ranks deep of attacks on someones flank.
The skink priest will do what he can to stop magic and use iceshard blizzard on any warmachines.
There are thee big problems I see that I will need to work around.. 1) They get first turn

unless I deploy out of range of the nasties (cannons and long ranged magic) I can get torn up pretty bad on first turns.. And since I haven't had a magic phase yet I won't have any dice from the diadem yet... 2) The opponent is an augment/hex army. Me being in combat won't save me from the spells that my opponent is planning on casting into combat.. 3) Hordes.. I don't have a lot of models for a 2150 army.. If I don't count the skink handlers and the skinks in the howduh, I have roughly 80 models..
This is all just an idea
There are ways to get around things. I think I could try skimming points and maybe get rid of a block of saurus (the smaller one) and get some points into another priest with a statuette of spite or something.
One of the best ways to get out of trouble with magic is to be in combat (well, it WAS) and then GW come out with all of these hexes and augment spells... That is really the most troubling thing.. Also, if you position your charges well, champions for our army normally have three attacks (or you can also have a hero/lord in the front rank) you can choose to target the mage with up to three models

Always a good idea..
I don't see too many lone mages nowadays and not too many people are stupid enough to try it against our army as they come to expect camo skinks from us
As for hordes.. well, I have two terror causers and if i can find some big units that are positioned away from any sort of good leadership then I can always do that..
Yay for theoryhammer!! I guess the best thing is to just test this ish out!!
@Goat: well, I'm not anti magic really. I'm just trying to not have a Slann like 95% of Lizardmen tourny armies have. And yes, Skinks are some very cost effective magic defense as well as magic 'harassers'
@Bonak: Trust me, you aren't alone

One of the reasons that I don't have a Slann is actually the fact that I just don't want to buy the model

But I also agree, things are more fun without them

The fight is a lot more back and forth and a lot less predictable.. Using a Slann almost reminds me of raiding in WoW... boooooring... Give me some PvP
