Skink Priest
Lizerd
Well-Known Member
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Like the previous list this one has a heavy emphasis on mortal wounds, however as firelance is not necessary to boost saurus knights and their combat functions (and the lost +3 to run and charge can be made up with the sacred asterism) I decided to drop the battalion and tack in a sunclaw. The extra rend goes to the Oldblood on Carnosaur
Allegiance: Seraphon
- Constellation: Koatl's Claw
Leaders
Tezka (250) Saurus Oldblood on Carnosaur
- Artefact: Blade of Realities
Kor-Ax (210) Saurus Scar-Veteran on Carnosaur
- War Spear
- Artefact: Eviscerating Blade
Lord Kroak (320)
- Spell: Stellar Tempest
Kro-Qua (120) Skink Starpriest
- Spell: Hand of Glory
Xa-Gar (120) Skink Starpriest
- Spell: Celestial Harmony
Rostal-Xhotl (130) Saurus Sunblood
- General
- Command Trait: Dominant Predator
Battleline
10 x Saurus Knights (200)
- Lances
10 x Saurus Knights (200)
- Lances
10 x Saurus Warriors (90)
- Clubs
10 x Saurus Warriors (90)
- Clubs
10 x Saurus Warriors (90)
- Clubs
Battalions
Sunclaw Temple-host (140)
Endless Spells / Terrain / CPs
Balewind Vortex (40)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 116
Allegiance: Seraphon
- Constellation: Koatl's Claw
Leaders
Tezka (250) Saurus Oldblood on Carnosaur
- Artefact: Blade of Realities
Kor-Ax (210) Saurus Scar-Veteran on Carnosaur
- War Spear
- Artefact: Eviscerating Blade
Lord Kroak (320)
- Spell: Stellar Tempest
Kro-Qua (120) Skink Starpriest
- Spell: Hand of Glory
Xa-Gar (120) Skink Starpriest
- Spell: Celestial Harmony
Rostal-Xhotl (130) Saurus Sunblood
- General
- Command Trait: Dominant Predator
Battleline
10 x Saurus Knights (200)
- Lances
10 x Saurus Knights (200)
- Lances
10 x Saurus Warriors (90)
- Clubs
10 x Saurus Warriors (90)
- Clubs
10 x Saurus Warriors (90)
- Clubs
Battalions
Sunclaw Temple-host (140)
Endless Spells / Terrain / CPs
Balewind Vortex (40)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 116