Saurus
Skinnyboy
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So stormfiends that have the tunneling option must pop up greater that 9" from a model and that counts as the movement for the turn. If their warpfire projectors only have a 8" range how are they poping up and nuking stuff? what am i missing? I know they are often taken with sayl for a 26" threat range but in pure skryre how are they just melting units? Do they need the double turn or is there a battalion that I'm missing?
Thanks,
Skinnyboy
Thanks,
Skinnyboy