Because Storm of magic encourages certain builds, I'm thinking of trialling something like this in a friendly game. Opponent has Daemons haha
Lords:
Shadow Slann w/Mystery, Higher State, Cupped Hands
Light Slann w/Plaque of Tepok, Higher State, BSB and General
Heroes:
Priest w/Talisman of Preservation, EOTG
Priest
Core:
(4) Standard Bearer, Musician, 23 x Saurus w/hand weapon+shield
Rare:
(3) 3 x Salamanders
Monsters and Pacts:
Level 4 Zoat
Tzeentch Herald w/Master of Sorcery(Metal), Spell Breaker
Standard Bearer w/Icon of Sorcery, Musician, 18 x Pink Horrors
Dispensing with the TG bunkers I usually take is handy, lets me camp those Fulcrums with my Slann and laugh at cannonballs (Ethereal and 3+ ward, GL). Saurus spam makes my buffs work well, they're really just to get in the way of anything trying to assassinate the Slann on the fulcrums though (camp the base, force them to do the magic duel and lose to my Level 4). Casting 'Ironclad' from the Herald is amusing though, for an ultimate tarpit, then regening the few losses with the Zoat's 'Regrowth'.
Zoat and Herald try to get onto enemy fulcrums, they both have nukes with 'Dwellers' and 'Globe' usually available if 'Pit' doesn't do enough.
Bit out of character for Lizardmen to have daemon friends. My explanation is 'Tzeentch did it'.
My opponent will be loading up on Horrors and Heralds as well, the Tzeentchian cataclysm spells are pretty amazing. No monsters IIRC, just piles of 4+ ward I have to chew through. Don't know about Lore selection yet.
Lords:
Shadow Slann w/Mystery, Higher State, Cupped Hands
Light Slann w/Plaque of Tepok, Higher State, BSB and General
Heroes:
Priest w/Talisman of Preservation, EOTG
Priest
Core:
(4) Standard Bearer, Musician, 23 x Saurus w/hand weapon+shield
Rare:
(3) 3 x Salamanders
Monsters and Pacts:
Level 4 Zoat
Tzeentch Herald w/Master of Sorcery(Metal), Spell Breaker
Standard Bearer w/Icon of Sorcery, Musician, 18 x Pink Horrors
Dispensing with the TG bunkers I usually take is handy, lets me camp those Fulcrums with my Slann and laugh at cannonballs (Ethereal and 3+ ward, GL). Saurus spam makes my buffs work well, they're really just to get in the way of anything trying to assassinate the Slann on the fulcrums though (camp the base, force them to do the magic duel and lose to my Level 4). Casting 'Ironclad' from the Herald is amusing though, for an ultimate tarpit, then regening the few losses with the Zoat's 'Regrowth'.
Zoat and Herald try to get onto enemy fulcrums, they both have nukes with 'Dwellers' and 'Globe' usually available if 'Pit' doesn't do enough.
Bit out of character for Lizardmen to have daemon friends. My explanation is 'Tzeentch did it'.