Well, every mage knows the 3 basic spells:
- Magic Duell [2D6 + Leadership +1 for the mage with the higher level. If the caster wins, the other has to leave the focus.] 3+
- Transagars Teleportation [Movey your mage to an unoccupied focus.] 3+
- Break Binding [Atemp to break the binding of a monster. If successful casted, one has to roll a D6: 1: no effect, 2: monster gains fury (not sure if it is that in English), 3: monster suffers from now on stupid, 4: monster can not use generals leadership value and the BSB, 5: monster decides it is time to go..., 6: gains fury, hatre, unbreakable, random movement, it will move to the closest unit (eneme OR friend), if it gets in contact, it counts as attacking ] 3+
So on 5 & 6 an Emperor Dragon (can be up to level 4 wizard [Lores: Fire, Death, Light, Life, Sky]) can be gone for nothing...