OldBlood
LizardWizard
Grand Skink Handler
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Yep, it might not affect your local scene at all. Depends what event rules your LGS or event planners use.
@LizardWizard Much appreciated! I've ordered two Razordon's and should have them assembled before the battle, so I will definitely utilize them. It's a little sad that the rest of my units don't get to see much action, but maybe once I have all the units of my main Seraphon army, I can get units for some of the other Battalions, for funsies.
Rockjaws is an interesting Artefact choice. Is the idea there that the AstroBear would be further away from the Slann and more likely to get into combat?
Oh, is it better to keep the 2-4 Razordons in one unit, or seperate them into single model units?
Rockjaws is just a decent shooting artifact for mortal wounds. One of the reasons I like to bring it is to help with tiering some of the monsters that player are putting Ethereal Amulet onto.Rockjaws is an interesting Artefact choice. Is the idea there that the AstroBear would be further away from the Slann and more likely to get into combat?
I would suggest dropping some skinks to make it a Dracothion's Tail battalion. Either way, the list should be solid.
Good idea! I had forgotten about that Battalion. Could you elaborate on how it works?
2000pt Dracothion's Tail with Shadowstrike Starhost
Allegiance: Seraphon
- Mortal Realm: Ulgu
LEADERS:
Slann Starmaster (260)
- General
- Command Trait : Great Rememberer
- Artefact : Miasmatic Blade
Saurus Scar-Veteran on Carnosaur (240)
- War Spear
- Artefact : Sword of Judgement
Saurus Scar-Veteran on Cold One (100)
- Artefact : Betrayer's Crown
Skink Starpriest (80)
- Artefact : Spellmirror
UNITS:
4 x Razordons (160)
5 x Saurus Knights (90)
- Lances
5 x Saurus Knights (90)
- Blades
5 x Saurus Knights (90)
- Blades
6 x Ripperdactyl Riders (280)
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
BATTALIONS:
Dracothion's Tail (80)
Firelance Starhost (150)
Shadowstrike Starhost (180)
ENDLESS SPELLS:
Chronomantic Cogs (60)
Soulsnare Shackles (20)
TOTAL: 2000/2000
EXTRA COMMAND POINTS: 3
WOUNDS: 110
Units I place in the Heavens:
This is list I use for 2k tournaments. It is centered around setting the tempo of the game and removing your opponents major threats turn one. It takes strong threat assessment and good movement to use effectively, but it hasn't lost for me yet.
- Scar-veteran on Carnosaur
- Scar-veteran on Cold One
- Razordons
- Saurus Knights (with lances)x1
- Ripperdactyls (technically in the clouds)
Turn one I LoSaT my Slann up field if needed to gain range on deploying my Razordons and ScV on CO. Try to find the corner of a horde unit to engage with the ScV on Co to make good use of Betrayer's Crown and with luck you will tie the unit up in combat for more than one turn or force an unfavorable retreat.
Engage the enemies largest threat with your Ripperdactyls. This is where game knowledge is crucial. The threat potential of any given unit changes from list to list and based upon the given battleplan.
The ScV on Carno is generally used as my second wave. I try to save this deployment for a counter attack to remove any units my opponent used to cleared my Ripperdactyles.
Note: Was edited for formatting purposes.