Skink
Thatguyoverthere11
New Member
- Messages
- 38
- Likes Received
- 0
- Trophy Points
- 0
Can we make skink only lists work in 8th? With no slann/temple guard you get a ton of points to put in special and rare.
I'm editing this post as we go. Right now I'm trying to minimize the effects of low leadership and increase the combat power of my 'hard hitters' so that I'll still be able to play the game to some extent.
2500 on the nose
Tetto'eko
Skink Chief, BSB, lustrian javelin, shield, light armor, standard of discipline
Skink Priest, Cube of Darkness
24 skinks, FC, poison
3 Kroxigor
10 Skink cohorts with banner, muso
10 Skink cohorts with banner, muso
10 Skink skirmishers with blow pipes
10 Skink skirmishers with blow pipes
Bastiladon, Solar Engine
Bastiladon, Solar Engine
6 Chameleon Skinks
6 Chameleon Skinks
3 Ripperdactyls
3 Ripperdactyls
8 Kroxigor
Ancient Stegadon, Sharpened Horns
2 Salamanders
As you can see I have a ton of points in special, 1500 points are in special and rare. This should make it a fun army to play and potentially powerful if used correctly. Right now, the general counts as LD 7 unless the Kroxigor leadership overrules it to make it LD 8 for the unit. The skink cohorts get +1 to rally for the musician which helps. Kroxigors are LD 7 naturally, Stegadons are stubborn.
I've got some good warmachine hunters in the rippers and chameleon skinks. The Bastiladons are good at clearing chaff and should help take down some of the combat blocks so that the Kroxigors can handle them. Tetto'eko can vanguard the salamanders into position to flame away the big units.
Magic is key for this army and, unfortunately, we're stuck with a level 2 as our primary caster if I'm not using Tenehuin. He has some special rules to help and I could drop poison from the big unit of Skrox to get an engine of the gods on the ancient stegadon to help with casting. However, the strategy is going to be to choose which spells I need and power those through. Wyssam's Wildform will be a key buff and lore of heavens always has some useful spells to cast.
I am at 5 Fortitude though which is really low especially with T2 troops... Not sure how to get around that without sacrificing too much for skink cohorts.
Thoughts?
I'm editing this post as we go. Right now I'm trying to minimize the effects of low leadership and increase the combat power of my 'hard hitters' so that I'll still be able to play the game to some extent.
2500 on the nose
Tetto'eko
Skink Chief, BSB, lustrian javelin, shield, light armor, standard of discipline
Skink Priest, Cube of Darkness
24 skinks, FC, poison
3 Kroxigor
10 Skink cohorts with banner, muso
10 Skink cohorts with banner, muso
10 Skink skirmishers with blow pipes
10 Skink skirmishers with blow pipes
Bastiladon, Solar Engine
Bastiladon, Solar Engine
6 Chameleon Skinks
6 Chameleon Skinks
3 Ripperdactyls
3 Ripperdactyls
8 Kroxigor
Ancient Stegadon, Sharpened Horns
2 Salamanders
As you can see I have a ton of points in special, 1500 points are in special and rare. This should make it a fun army to play and potentially powerful if used correctly. Right now, the general counts as LD 7 unless the Kroxigor leadership overrules it to make it LD 8 for the unit. The skink cohorts get +1 to rally for the musician which helps. Kroxigors are LD 7 naturally, Stegadons are stubborn.
I've got some good warmachine hunters in the rippers and chameleon skinks. The Bastiladons are good at clearing chaff and should help take down some of the combat blocks so that the Kroxigors can handle them. Tetto'eko can vanguard the salamanders into position to flame away the big units.
Magic is key for this army and, unfortunately, we're stuck with a level 2 as our primary caster if I'm not using Tenehuin. He has some special rules to help and I could drop poison from the big unit of Skrox to get an engine of the gods on the ancient stegadon to help with casting. However, the strategy is going to be to choose which spells I need and power those through. Wyssam's Wildform will be a key buff and lore of heavens always has some useful spells to cast.
I am at 5 Fortitude though which is really low especially with T2 troops... Not sure how to get around that without sacrificing too much for skink cohorts.
Thoughts?