Cold One
Ninjaskink
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Well, with the new book coming out in a couple of months and aside from the "confirmed rumors" we don't know much about what they'll change. So, with a little artistic leeway... What kind of Lord or Hero are you? Using the current army book or whatever rumors we have of the new book (confirmed character types), I wouldn't mind hearing what kind of characters you all could come up with. I'm not just talking about stats, but the things that might make them unique and well, a character.
Like I said, artistic leeway is allowed for a bit... an example: Before the model came out, the idea of a Saurus riding a Terradon would've fallen under the artistic leeway, but now it's a new character for us to use against our enemies!
So whatever you guys can come up with, I'd love to hear it. And while I would suspect a few of you might try to make the "Supersoldier" that clearly outclasses our enemies with an eight strength, toughness of ten and casting abilities that put Mazdamundi to shame (ok not nearly That bad, but you get my point)... but the others, the ones that have the obvious drawbacks and are balanced for actual playability would definitely be good reading. After a few posts I'll probably share my own, but I'm still fine tuning my own ideas.
(and while I hardly want to start going into abstract discussion on the forum, the imminent release of new and unknown data makes planning somewhat irrelevant until that data's released. So now, I'm starting to diverge from the status quo until we have actual rules to go off of.)
Like I said, artistic leeway is allowed for a bit... an example: Before the model came out, the idea of a Saurus riding a Terradon would've fallen under the artistic leeway, but now it's a new character for us to use against our enemies!
So whatever you guys can come up with, I'd love to hear it. And while I would suspect a few of you might try to make the "Supersoldier" that clearly outclasses our enemies with an eight strength, toughness of ten and casting abilities that put Mazdamundi to shame (ok not nearly That bad, but you get my point)... but the others, the ones that have the obvious drawbacks and are balanced for actual playability would definitely be good reading. After a few posts I'll probably share my own, but I'm still fine tuning my own ideas.
(and while I hardly want to start going into abstract discussion on the forum, the imminent release of new and unknown data makes planning somewhat irrelevant until that data's released. So now, I'm starting to diverge from the status quo until we have actual rules to go off of.)