Troglodon
Joshua Horchler
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Yes we do have them in others as well,
Yes we have other sources, But a couple of remarks.
1) Imagine how much more potent our buffs would be if we could actually field 2 starpriests.
2) Half of the units in that list aren't there for the buffs. The buffs take them from monstrous fighter to capable general/captain. But their main value doesn't lie in their buffs. Unlike the starpriest and priest who are pretty much solely there for the buffs.
Our other buffs are by no means weak, but they're never the focus of that particular unit.
I agree with you in some respects but my only issue is the extra bonus from Seraphon being able to cast the same spell twice or more would be well negated by the ability of other armies to cast the same spell more than once. It keeps the game a bit more balanced the way it its. In my opinion they should give more options for spells/more spells known. That way you can bring more mages but it prevents people from stacking spells to create broken combos.
Also I would argue that almost all those things on that list are better for their buffs, not their individual model. Most of the things on that list are the backbones of a lot of good lists. Even Oldblood on a Carnosaur, a powerful model by itself can create so much value in a Bloodclaw.
I would love to cast 2 Summon Starlight on my 40 man warrior block, but at the same time I don't want to face something like that, so I, personally, am I okay with the spells and I don't mind relying on our "ability based" buffs.