I find this a nice way to do monsters:
Monster attacks special rules:
*All monsters have their own special attack charts. The first attack is made at Initiative 4, the second attack is made at Initiative 1.
*When the first d6 is rolled on the chart with a roll of 1, the second roll cannot be a 1 again and so when the second attack is also a roll of 1, this becomes a roll of a 2 instead on the monsters attack chart.
Troglodon:
Spit Venom: The Troglodon can spit his venom over his enemies. Use the cone template and place it where you want the venom to hit. Directly away from the Troglodon and with a maximum range of 18''. Use the Range die to see how far the venow goes from the taken point. A misfire roll indicates 0''. All models under the template take strength 3 corrosive hits with armour penetration 2.
Troglodon attack chart: Roll 1d6 and check the monsters attack reactions.
Roll of 1: Roar: Enemy units in basecontact suffer from -1 leadership.
Roll of 2-3: Stampede: The Troglodon stomps his legs on his enemies to crush them: D3 attacks at the strength of the Troglodon are made. This allways hits rank & file models.
Roll of 4-5: Claw attack: The Troglodon lashes out with it's enormous claws, dealing D3+1 attacks at the strength of the troglodon with armour penetration 1.
Roll of a 6: Echolocation: The Troglodon tries to get a clear vieuw of it's surroundings. This causes an extremely high pitch sound. Use the cone template. All models under the template suffer Strength 4 attacks.
Bastilladon attack chart: Roll 1d6 and check the monsters attack reactions.
Roll of 1: Roar: Enemy units in basecontact suffer from -1 Leadership.
Roll of a 2-3: Bite: The Bastilladon bites an enemy model in base contact of your choosing with the following rules: the strength of the bite is that of the Bastilladon and it causes D6 wounds with armour penatration 1. Remember that a watch out sir can be applied. Wounds do not carry over to any other models, only 1 model gets attacked.
Roll of 4-5: Stampede: The Bastilladon stomps his legs on his enemies to crush them: D3 attacks at the strength of the Bastilladon are made. This allways hits rank & file models.
Roll of a 6: Tail attack: The Bastilladon laches out with its enormous tail. D6 attacks at strenght 10. This allways hits rank & file models.
Stegadon:
Devestating charge: Only if the model charged this turn. ASF, D3 attacks made at the strength of the model
Stegadon attack chart: Roll 1d6 and check the monsters attack reactions.
Roll of a 1: Roar: Enemy units in basecontact suffer from -1 leadership.
Roll of a 2-3: Bite: The Stegadon bites an enemy model in base contact of your choosing with the following rules: the strength of the bite is that of the stegadon and it causes D6 wounds with no Armour saves allowed. Remember that a watch out sir can be applied. Wounds do not carry over to any other models, only 1 model gets attacked.
Roll of 4-5: Stampede: The Stegadon stomps his massive legs on his enemies to crush them: D3+1 attacks at the strength of the Stegadon are made. This allways hits rank & file models.
Roll of a 6: Horns attack: The Stegadon launches his horns at his enemies. D6 attacks at the strenght of the stegadon. No armour saves are allowed. This allways hits rank & file models.
*** Not looking at the damage of the rolls, they could fill that in whatever way they wanted.
I just feel this is a nice way to do monsters. You can't control these beasts when they are in CC. They just do what they instinctivly want to do.
This is like the Giant I guess?
*** I know this will not be in the game ofcourse. I'm just saying I like these kinds of rules for monsters. The 2 attacks make it so that monsters don't really wiff extremely hard. If anything, womeone might like this idea and use it in casual games to see if they enjoy it
