Skink Chief
Mr Phat
9th Age Army Support
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To sum it up short, me and Sleboda made an agreement that each of us should try breaking our usual patterns in list building.
For his next 3 games he will ride with the big frog, which he on several occasions has made clear do NOT belong in his list building.
I am on the opposite pole: I simply can't build a list and put my name on it without the big frog...so im not allowed to do so for my next 3 games
To admins: This thread will cover a bit of army lists, a bit of battle reps and hopefully a hell lot of discussion, so I wasn't sure where to put it. I hope here is fine.
But lets get to it:
I just had my first game were the frog had to stay home (even though I just gave him a makeover...) I wanted to go ALL out of my comfort zone and try something COMPLETELY of the regular.
So I called my friend and asked him to pull out his empire ETC army (which he btw just beat the "best empire player" in denmark with)
because I had something to try
THIS:
Heroes (514pts)
General - Sarus Scar-Veteran
Armor of Destiny
Cold One
Great Weapon
Sarus Scar-Veteran
Battle standard
Cold One
Enchanted Shield
Talisman of Preservation
Skink Priest - Heavens
Cube of Darkness
Skink Priest - Heavens
Dispel Scroll
Core (600pts)
10x Skink Skirmisher
10x Skink Skirmisher
10x Skink Skirmisher
10x Skink Skirmisher
14x Skink - Musician
14x Skink -Musician
14x Skink -Musician
14x Skink -Musician
Special (685pts)
Stegadon - Sharpened Horns
Stegadon - Sharpened Horns
Stegadon
Rare (600pts)
Ancient Stegadon -Engine of the Gods - Sharpened Horns
Ancient Stegadon -Engine of the Gods - Sharpened Horns
So....stegadons...and empire.
The idea was to once and for all test the "Target Saturation" > "Lot of cannons" hypothesis.
I knew his list as its what he plays in all his ETC tourneys , so I knew well what I was facing
General on Steed with runefang
Lvl 4 light mage
Lvl 2 light mage
A bsb on steed carrying magic protection amulet.
Inner circle knight bunker
A small unit of 5 knights for flanking
A couple of archer detachments
Two times 5 Demigryphs
And last for laughs:
3 cannons
He got everything from light except light of battle.....I got Comet and took blizzard instead of Wind blast.
The only terrain to my advantage was a house in the middle of the field
(It was an average ETC table, he didnt build it to screw me)
I deployed my skinks table wide an saw him deploy his knights Centered-my left, 2 cannons to my left, one to my right and then demigryphs at each side.
...and this is where im gonna cut forward as nothing interesting happened in this battle until turn 3, except that my my bsb was blasted of the table turn 2 and some pretty unfair magic rolls on my opponents part.
- It became my Turn 3
- my stegadons still had taken NO WOUNDS from cannonfire
This was due to
Iceshard blizzard stopped a cannon 2 turns in a row and due to my General soaking up the blasts with his 4++.
- I had 4 stegs in charge range of his 5 left most demigryphs (the fifth had gone for a flanking unit and couldn't catch up)
- "Charge" "Charge" "Charge" aaaand "Charge"
2 Reg stegs, and 1 Ancient steg makes it into his unit, ALL of them with sharpened horns.
This was what I had been trying to pull off
This was what he had tried to denie me in time:
My stegs connected.
And here, my fellow lizards....here my world got flipped on its stomach and......yes......
I began the match with the idea of
"2 stegs might reach combat through cannons"
"They will fight and maybe win enough for a tie"
I had all of them alive, 3 in combat, one ready for a follow-up charge and one blocking the combats flank well.
We both thought it was over and that Stegas really are usefull in numbers.!
But then!
Impact hits: 6 from the two reg stegs, 2 from the ancient
After armour save and multiple wounds they put out
4 unsaved wounds...
His gryphs put 5 unsaved wounds on me
I put one wound unsaved on him in combat.
Tie ...I had a charge so I won +1....he passed.
...................empty feeling...as I knew his knight bus was on its way, blocked only by the ancient steg (which hold up quite ok against it).
Next round my stegs lost due to no impact hits, and the round after the knight bus got in on the action.
We called it.
On my way home I was baffled, as the battle ended as I thought, but what MADE that outcome was beyond me.
I succeeded in getting all stegadons into combat woundless...that + a combo charge, and it didnt matter skwat.
They got pummeled.
3 beasts of death and muscle at a total costs of 750pts got pummeled by a unit that costs 1/3...even with the charge!
I couldnt help but say to myself "3 stegadons to the face is SUPPOSED to work.....right?"
But then I looked at the paper, and I realised just how awkward a stegadon truly is.
Its doesnt have specifically good armour, its not particular strong.
So what is it good at?
Infantry? We dont need to pay that much to deal with infantry
Monsters hunting? .....skinks
Can-opener? ...nope....Krox will do better cheaper.
I really lost my faith with these guys. I realise im asking them to go through +1 armoursave and all but come on, this is our signature monster, which is quite expensive to begin with. Shouldnt 3 of those guys be able to do something?
EXPERIMENT CONCLUSION
1. Target saturation indeed does matter!
2. Empire players need to lay down the argument "we need something against your monsters" when discussing the powerlevel of cannons
3. I can still be surprised
Dont take this as me being bitter. I expected defeat, im just yet again fairly disappointed about the powerlevel of our units.
I am probably never going to play stegadons again due :/ (never = until 9th)
as 1-2 is too little due to warmachines
And 3+ is so expensive you have to go all in on it...and apparently, it only takes 300 pts or a 1+ AS to counter it.
I think its safe to say that I broke my comfortzone and learned stuff....oh Priests actually do fine in terms of magic defence. If you decide to go slannless DEFINITELY take 2 caddies.
For his next 3 games he will ride with the big frog, which he on several occasions has made clear do NOT belong in his list building.
I am on the opposite pole: I simply can't build a list and put my name on it without the big frog...so im not allowed to do so for my next 3 games
To admins: This thread will cover a bit of army lists, a bit of battle reps and hopefully a hell lot of discussion, so I wasn't sure where to put it. I hope here is fine.
But lets get to it:
I just had my first game were the frog had to stay home (even though I just gave him a makeover...) I wanted to go ALL out of my comfort zone and try something COMPLETELY of the regular.
So I called my friend and asked him to pull out his empire ETC army (which he btw just beat the "best empire player" in denmark with)
because I had something to try
THIS:
Heroes (514pts)
General - Sarus Scar-Veteran
Armor of Destiny
Cold One
Great Weapon
Sarus Scar-Veteran
Battle standard
Cold One
Enchanted Shield
Talisman of Preservation
Skink Priest - Heavens
Cube of Darkness
Skink Priest - Heavens
Dispel Scroll
Core (600pts)
10x Skink Skirmisher
10x Skink Skirmisher
10x Skink Skirmisher
10x Skink Skirmisher
14x Skink - Musician
14x Skink -Musician
14x Skink -Musician
14x Skink -Musician
Special (685pts)
Stegadon - Sharpened Horns
Stegadon - Sharpened Horns
Stegadon
Rare (600pts)
Ancient Stegadon -Engine of the Gods - Sharpened Horns
Ancient Stegadon -Engine of the Gods - Sharpened Horns
So....stegadons...and empire.
The idea was to once and for all test the "Target Saturation" > "Lot of cannons" hypothesis.
I knew his list as its what he plays in all his ETC tourneys , so I knew well what I was facing
General on Steed with runefang
Lvl 4 light mage
Lvl 2 light mage
A bsb on steed carrying magic protection amulet.
Inner circle knight bunker
A small unit of 5 knights for flanking
A couple of archer detachments
Two times 5 Demigryphs
And last for laughs:
3 cannons
He got everything from light except light of battle.....I got Comet and took blizzard instead of Wind blast.
The only terrain to my advantage was a house in the middle of the field
(It was an average ETC table, he didnt build it to screw me)
I deployed my skinks table wide an saw him deploy his knights Centered-my left, 2 cannons to my left, one to my right and then demigryphs at each side.
...and this is where im gonna cut forward as nothing interesting happened in this battle until turn 3, except that my my bsb was blasted of the table turn 2 and some pretty unfair magic rolls on my opponents part.
- It became my Turn 3
- my stegadons still had taken NO WOUNDS from cannonfire
This was due to
Iceshard blizzard stopped a cannon 2 turns in a row and due to my General soaking up the blasts with his 4++.
- I had 4 stegs in charge range of his 5 left most demigryphs (the fifth had gone for a flanking unit and couldn't catch up)
- "Charge" "Charge" "Charge" aaaand "Charge"
2 Reg stegs, and 1 Ancient steg makes it into his unit, ALL of them with sharpened horns.
This was what I had been trying to pull off
This was what he had tried to denie me in time:
My stegs connected.
And here, my fellow lizards....here my world got flipped on its stomach and......yes......
I began the match with the idea of
"2 stegs might reach combat through cannons"
"They will fight and maybe win enough for a tie"
I had all of them alive, 3 in combat, one ready for a follow-up charge and one blocking the combats flank well.
We both thought it was over and that Stegas really are usefull in numbers.!
But then!
Impact hits: 6 from the two reg stegs, 2 from the ancient
After armour save and multiple wounds they put out
4 unsaved wounds...
His gryphs put 5 unsaved wounds on me
I put one wound unsaved on him in combat.
Tie ...I had a charge so I won +1....he passed.
...................empty feeling...as I knew his knight bus was on its way, blocked only by the ancient steg (which hold up quite ok against it).
Next round my stegs lost due to no impact hits, and the round after the knight bus got in on the action.
We called it.
On my way home I was baffled, as the battle ended as I thought, but what MADE that outcome was beyond me.
I succeeded in getting all stegadons into combat woundless...that + a combo charge, and it didnt matter skwat.
They got pummeled.
3 beasts of death and muscle at a total costs of 750pts got pummeled by a unit that costs 1/3...even with the charge!
I couldnt help but say to myself "3 stegadons to the face is SUPPOSED to work.....right?"
But then I looked at the paper, and I realised just how awkward a stegadon truly is.
Its doesnt have specifically good armour, its not particular strong.
So what is it good at?
Infantry? We dont need to pay that much to deal with infantry
Monsters hunting? .....skinks
Can-opener? ...nope....Krox will do better cheaper.
I really lost my faith with these guys. I realise im asking them to go through +1 armoursave and all but come on, this is our signature monster, which is quite expensive to begin with. Shouldnt 3 of those guys be able to do something?
EXPERIMENT CONCLUSION
1. Target saturation indeed does matter!
2. Empire players need to lay down the argument "we need something against your monsters" when discussing the powerlevel of cannons
3. I can still be surprised
Dont take this as me being bitter. I expected defeat, im just yet again fairly disappointed about the powerlevel of our units.
I am probably never going to play stegadons again due :/ (never = until 9th)
as 1-2 is too little due to warmachines
And 3+ is so expensive you have to go all in on it...and apparently, it only takes 300 pts or a 1+ AS to counter it.
I think its safe to say that I broke my comfortzone and learned stuff....oh Priests actually do fine in terms of magic defence. If you decide to go slannless DEFINITELY take 2 caddies.

