It just came to me that if we take the channeling discipline, plus Channeling Staff, that means in a total of 6 rounds, we will be getting:
12 magic phases in 6 rounds
3 dice thrown per channeling attempt
1/3 chance of success
12 x 3 x 1/3 = 12 extra dice per game!
an ordinary wizard gets 1 power dice 1 dispell dice from channeling per game without channeling staff.
That is pretty good for under 50 points (discipline + item)!
If you use it with Wandering Deliberations (8 sig spells), since most sig have low casting value, you get a boost in power dice, and has access to EIGHT spells with generally low casting value, and a WIDE variety of spells for damage/buff/hex etc.
Sounds like the Slann is gonna be a very flexible caster.
12 magic phases in 6 rounds
3 dice thrown per channeling attempt
1/3 chance of success
12 x 3 x 1/3 = 12 extra dice per game!
an ordinary wizard gets 1 power dice 1 dispell dice from channeling per game without channeling staff.
That is pretty good for under 50 points (discipline + item)!
If you use it with Wandering Deliberations (8 sig spells), since most sig have low casting value, you get a boost in power dice, and has access to EIGHT spells with generally low casting value, and a WIDE variety of spells for damage/buff/hex etc.
Sounds like the Slann is gonna be a very flexible caster.