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Herakles93
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I've got some upcoming games in the not too distant future, and I'm planning on fielding a tooled up Slann (for obvious reasons), but I'm unsure on which Magic Lore to go with at the moment.
Lizardmen's main weakness seems to be poor Initiative, and the main choices people use are High Magic, Life and Light.
But if people could let me know which ones they prefer and why it'd be greatly appreciated!
Thanks chaps.
Lizardmen's main weakness seems to be poor Initiative, and the main choices people use are High Magic, Life and Light.
But if people could let me know which ones they prefer and why it'd be greatly appreciated!
Thanks chaps.