Ripperdactyl
Kalisto
Active Member
- Messages
- 460
- Likes Received
- 186
- Trophy Points
- 43
Suggestions? The idea is to use arcane vessel but have temple guard as Slann protection and blocker for hero on dragons.
I could potentially remove some items for get becaming cogitation to Slann for better dispel.
I know 10 saurus is a minimum but I want to play other kind of troops too. They could just stay in a line and protect temple guards or something else
===
Slann Magic [2000 pts]
Warhammer: The Old World, Lizardmen
===
++ Characters [992 pts] ++
Slann Mage-Priest [350 pts]
- Hand weapon
- General
- Battle Standard Bearer
- Lore Familiar
- Soul Of Stone
- Elementalism
Skink Chief [114 pts]
- Cavalry spear (if appropriately mounted)
- Light armour (Calloused hide)
- Terradon
- Ruby Ring of Ruin
- Charmed Shield
Saurus Scar-Veteran [153 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Cold One
- Horned One
- Giant Blade
- Charmed Shield
Skink Priest [375 pts]
- Hand weapon
- Light armour (Calloused hide)
- Level 2 Wizard
- Ancient Stegadon with Engine of the Gods
- Talisman of Protection
- Battle Magic
++ Core Units [524 pts] ++
10 Saurus Warriors [147 pts]
- Hand weapons
- Shields
- Heavy armour (Scaly skin)
- Spawn Leader (champion)
16 Temple Guard [277 pts]
- Hand weapons
- Halberds
- Shields
- Heavy armour (Scaly skin)
- Revered Guardian (champion)
- Standard bearer
- Musician
10 Skink Skirmishers [50 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
10 Skink Skirmishers [50 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
++ Special Units [484 pts] ++
3 Kroxigors [147 pts]
- Great weapons
- Heavy armour (Scaly skin)
Bastiladon [175 pts]
- Thunderous bludgeon
- Solar Engine
- Skink Crew (x3) with hand weapons and Javelins (required)
3 Terradon Riders [96 pts]
- Hand weapons
- Javelins
- Light armour (Calloused hides)
6 Chameleon Skinks [66 pts]
- Blowpipes
- Hand weapons
- Light armour (Calloused hides)
---
Created with "Old World Builder"
[https://old-world-builder.com]
I could potentially remove some items for get becaming cogitation to Slann for better dispel.
I know 10 saurus is a minimum but I want to play other kind of troops too. They could just stay in a line and protect temple guards or something else
===
Slann Magic [2000 pts]
Warhammer: The Old World, Lizardmen
===
++ Characters [992 pts] ++
Slann Mage-Priest [350 pts]
- Hand weapon
- General
- Battle Standard Bearer
- Lore Familiar
- Soul Of Stone
- Elementalism
Skink Chief [114 pts]
- Cavalry spear (if appropriately mounted)
- Light armour (Calloused hide)
- Terradon
- Ruby Ring of Ruin
- Charmed Shield
Saurus Scar-Veteran [153 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Cold One
- Horned One
- Giant Blade
- Charmed Shield
Skink Priest [375 pts]
- Hand weapon
- Light armour (Calloused hide)
- Level 2 Wizard
- Ancient Stegadon with Engine of the Gods
- Talisman of Protection
- Battle Magic
++ Core Units [524 pts] ++
10 Saurus Warriors [147 pts]
- Hand weapons
- Shields
- Heavy armour (Scaly skin)
- Spawn Leader (champion)
16 Temple Guard [277 pts]
- Hand weapons
- Halberds
- Shields
- Heavy armour (Scaly skin)
- Revered Guardian (champion)
- Standard bearer
- Musician
10 Skink Skirmishers [50 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
10 Skink Skirmishers [50 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
++ Special Units [484 pts] ++
3 Kroxigors [147 pts]
- Great weapons
- Heavy armour (Scaly skin)
Bastiladon [175 pts]
- Thunderous bludgeon
- Solar Engine
- Skink Crew (x3) with hand weapons and Javelins (required)
3 Terradon Riders [96 pts]
- Hand weapons
- Javelins
- Light armour (Calloused hides)
6 Chameleon Skinks [66 pts]
- Blowpipes
- Hand weapons
- Light armour (Calloused hides)
---
Created with "Old World Builder"
[https://old-world-builder.com]