Caneghem said:The Slann is amazing with the Focused Rumination.
Take for example the worst magic phase possible. You roll double 1 on the winds of magic roll. You only get 2 power dice, the enemy has 1 dispel dice. The Slann will get to throw two spells on a total of 4 casting dice! You'll be getting a lot of spells off with the Slann, no question about it. The tough part is picking your favorite lore, though most seem to be favoring Life magic at this point.
Kurlin said:Caneghem said:The Slann is amazing with the Focused Rumination.
Take for example the worst magic phase possible. You roll double 1 on the winds of magic roll. You only get 2 power dice, the enemy has 1 dispel dice. The Slann will get to throw two spells on a total of 4 casting dice! You'll be getting a lot of spells off with the Slann, no question about it. The tough part is picking your favorite lore, though most seem to be favoring Life magic at this point.
Life seems to be the default lore, but I am getting more and more interested in light though. The ability to buff all units in 12" can really make a battle line scary.
boreas said:Against WoC list, Metal is really destructive. Just the signature spell, by itself, can really hurt those expensive models. I'd go with a cheap slann (ethereal, cupped hand) to shoot away the signature spell and possibly another one. At 20+, you need 5 dice+your level to get the signature spell at 2d6 (so pretty much 6-8 Knights of Chaos or WoC dead). If you get enough dice to add another spell, that's great. Golden Hounds (at 24", need 3 dice+level) can bring down a character. Enchanted Blades will help Saurus beat WoC in CC... I really like that Lore as it takes away the heavy-hitter that usually are deadly to our saurus blocks.
Phil