Carnasaur
The Hunted
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Sebulba said:Yeah, I mean what you mostly run into on the flanks are either fast cavalry, flyers or skirmishers. Either way, you're going to have static combat res and they typically aren't. Everything in the army has a purpose and these guys are meant for running up a flank and interrupting their support units.
Plus, out of a majority of the battle reports I've read the Skrox unit survives the game and takes minimal casualties. Does anyone take them who has had them wiped out by something?
I have used them just for this. Run up the flank with some skirmishers/terradons who flew over, chameleons scouting ahead...stuff like that. They can really annoy and hold up your opponent. Even fast isn't that likely to race that flank fast/unscathed.
They do often survive, because opponents have better things to focus at (Saurus!!). Once in CC, skinks go down at an alarmingly rapid rate. 1-2 combat rounds is all you want, after that: your pretty much done for.
Anything with lots of attacks will smother this unit very fast, but that's what fleeing is for, eh?
Just remember your krox in there causes fear...
Arsenal said:Stegadeth said:Arsenal said:Assuming you were fighting an army that wasn't ItP, like VC's, wouldn't putting a BSB with the fear banner in a huge unit of skinks with 1-2 Krox make for some wicked devastation. You are almost always going to outnumber, and you just need to win the round and see the enemy take off.
Doesn't the Skrox unit already cause fear? I thought Kroxigors did.
Yeah they do, but you only add up their US for the fear check, so you are looking US3 per Krox. Unless you big time load up on Krox you won't outnumber and not auto-break the enemy....at least that's how I understand it.
Indeed. You only count the kroxigor's unit strenght for fear/outnumber.
The Hunted