I've got a load of questions about utilizing the skink skirmishers. Please feel free to answer 1 or all of them!
Regarding their blowpipes... Do these suffer the normal penalties for moving and shooting, and being out of range? For example, if I march up to within 12 inches of an enemy, at BS 3 I'm only hitting on a 6 right? Now, this isn't so bad since the 6 auto wounds with poison... but if you add in the multiple shot rule (to get 2 shots each) then you can't even hit on a 6 which negates the poison? Am I interpretating all of this correctly?
What tactics do you use with your skirmishers? Do you always flee charges with them since they have no chance of surviving a close combat with toughness 2? Or do you perhaps stand and shoot, sacrificing the unit for maybe 2 or 3 wounds on the charger? Can skirmishers even shoot on the same turn in which they have rallied?
Is there anything else I should know about these little lizards? I like the concept of being able to shoot in 2 ranks, 2 times each... 10 little skinkers in a unit gives me 20 shots which should wound 3 or 4 unarmored opponents per turn... Its just too bad their strength is only 3!
Thanks for your time and feedback.
Regarding their blowpipes... Do these suffer the normal penalties for moving and shooting, and being out of range? For example, if I march up to within 12 inches of an enemy, at BS 3 I'm only hitting on a 6 right? Now, this isn't so bad since the 6 auto wounds with poison... but if you add in the multiple shot rule (to get 2 shots each) then you can't even hit on a 6 which negates the poison? Am I interpretating all of this correctly?
What tactics do you use with your skirmishers? Do you always flee charges with them since they have no chance of surviving a close combat with toughness 2? Or do you perhaps stand and shoot, sacrificing the unit for maybe 2 or 3 wounds on the charger? Can skirmishers even shoot on the same turn in which they have rallied?
Is there anything else I should know about these little lizards? I like the concept of being able to shoot in 2 ranks, 2 times each... 10 little skinkers in a unit gives me 20 shots which should wound 3 or 4 unarmored opponents per turn... Its just too bad their strength is only 3!
Thanks for your time and feedback.