Saurus
Flint13
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Ok, after a good few games trying out both mixed skrox units and skirmishing skinks, I keep coming back to the ranked cohorts. I really want to like the skirmishers, and blowguns look really effective on paper, much more so than javelins... but i keep getting burned every time I use them. The problem I have is that with anything more than a single negative to balistic skill (ie, moving+shooting, long range, multiple shots) the poison of the blowguns is made useless, as things requiring a 6 to hit don't benefit from autowounding on 6's. Skinks with a BS of 3 are looking at 6's to hit on a good day, as they fire 2 shots and are probably at long range and have moved last turn, if not both. If they aren't shooting at a large creature, I'm not seeing the advantage of the skirmishers over the ranked unit. The ranked unit can redirect charges 90% as effectively as the skirmishers, and are alot more solid with krox to back them up, and a full rank bonus with the most common size of 16 and 2. Please tell me that I'm missing something somewhere or i'm totally using my skinks wrong, because I really want to love skirmishing skinks, especially because the blowguns seem like they should be way more awesome than they keep turning out to be.