Chameleon Skink
chefofwar
Well-Known Member
- Messages
- 173
- Likes Received
- 362
- Trophy Points
- 63
As the title says, anyone math hammered numbers out there for factoring in range to +1 wound?
Javelins vs blowpipes in a 40 block of skinks.
When I first choose blow pipes it was due to the fact that I am game planning on getting first turn as I will be out dropped and folks like to gamble on the double turn, so I will just make the best of it.
FoS lets my skinks with boltspitters shoot turn one compared to assuming I would be out of 8in javelin range turn 1 and thus be potentially getting charged on their turn.
All that range talk compared to getting 8-12% more wounds (just from a rough math estimate) with javelins.
Anyone swear by javelin use?
Javelins vs blowpipes in a 40 block of skinks.
When I first choose blow pipes it was due to the fact that I am game planning on getting first turn as I will be out dropped and folks like to gamble on the double turn, so I will just make the best of it.
FoS lets my skinks with boltspitters shoot turn one compared to assuming I would be out of 8in javelin range turn 1 and thus be potentially getting charged on their turn.
All that range talk compared to getting 8-12% more wounds (just from a rough math estimate) with javelins.
Anyone swear by javelin use?