Quite the interesting idea! Flying priest rolls up comet or chain lightning, then throws 6 dice at it hoping to explode. There is a strict 1" rule now, but other than that you should be able to rip up some high value stuff. Just make sure you fly him behind some chaos knights or other high value armored targets. Unfortunately only rolling below 7 will get you any template kills, though getting the big template would be awesome.
It's an idea I'll keep in the war chest for times when I absolutely have to do tons of damage because the matchup looks bad. For the most part the flying priest will do what he always does, channeling magic missiles and buffing units too far from the Slann.
Specifically, the lore of life magic missile is actually pretty darn good. You can now always draw line of sight to units hiding in forests, so having this spell will mean essentially units better not stay in forests during the Slann's magic phase. I'm also wondering if the wind spell can push enemy units INTO terrain, or if they just hit the terrain but don't enter it. Blast a unit with the wind spell pushing it a couple inches into a forest, then channel through the skink and hit them with the magic missile. Awesome.