OldBlood
strewart
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So last night while drinking, I came to the profound conclusion that skinks on stegadons might not be quite as good as they look... Chief with stegadon lance? Sure you get 2d6 impact hitsand will kill a bunch, but the hero has a 3+ save that can't be improved and really bad toughness. Any hero at all in the enemy unit can just target the skink hero in combat and kill him with ease, even a lot of unit champions will have no trouble knocking him down. Which effectively sinks the 2d6 impact hits and a touch over 100 points.
Engine of the gods? Very expensive, pretty good but again to get its full effectiveness it needs to see combat. The priest has only t2, and sure he gets a 2+ armour save but again it isn't that hard for combat characters to target him and squish him. Then you lose a lot of points worth of stuff. You lose 2-3 levels of magic, whatever items he had, AND the engine of the gods powers, basically leaving a naked stegadon ancient.
As soon as either of these see combat, which both really eed to to get the points back especially the chief, they are dead... It looks to me like oyu could save a lot of points by just taking stegadons without heroes. Am I missing something?
Engine of the gods? Very expensive, pretty good but again to get its full effectiveness it needs to see combat. The priest has only t2, and sure he gets a 2+ armour save but again it isn't that hard for combat characters to target him and squish him. Then you lose a lot of points worth of stuff. You lose 2-3 levels of magic, whatever items he had, AND the engine of the gods powers, basically leaving a naked stegadon ancient.
As soon as either of these see combat, which both really eed to to get the points back especially the chief, they are dead... It looks to me like oyu could save a lot of points by just taking stegadons without heroes. Am I missing something?