Skink
Landjorden
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I use javelins on my skirmishers so they can doubble as cohort skinks should the need arise, and javs are easier to paint 
Dirty Mac said:Pardon my ignorance, but what are skink cohorts?
Tiktaqto said:It's the regiment of Skinks and Kroxigors!
Ihx-Karaq said:Tiktaqto said:It's the regiment of Skinks and Kroxigors!
Nope. Cohorts is just rank and file skinks. Units of skinks and kroxigors are normaly referd to as Skrox units.
strewart said:I agree, not worth upgrading the skirmishers to have jav and shield. Stick with blowpipes on them.
Jav and shield are ok in cohort units though, the 6+ parry in combat helps.
I disagree. Javelins are ranged weapons. With this logic you could say that skinks with blowpipes would be able to use them in close combat.Carnivorous said:So even though Skinks, according to the codex, also come with handweapons, they never actually use them because they have javelins which are not considerd "normal" handweapons.
Lord Tsunami said:yes, skinks use the hand weapons. you dont expect dark elf repeater crossbow guys to start whacking about them with the crossbows do you? no they use their hand weapon and shield (if you give them that) in close combat.
n810 said:But if you look under the Javelins entry you will see that they only work for ranged attacks.
(Think thrown weapon was replaced with quick to fire in the latest book)Javelin: Maximum Range- 12, Strength- As User, Thrown weapoon
Hiv0r said:Quick to fire and longer range. I find it useful on my Skrox units to be pumping out a few extra shots a turn.
Cyb3rw0lf said:Hiv0r said:Quick to fire and longer range. I find it useful on my Skrox units to be pumping out a few extra shots a turn.
I thought Blowpipes and Javelins both have a twelve inch range? as far as I know the only advantage to Blowpipes is that you have multiple shots.