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8th Ed. Skink chief build

Jungle Swarm

Rollcage8

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Very new player to Warhammer and building a Lizardmen army at around 1000 points value.

I have not been too impressed with the use of ripperdactyls thus far and came up with an alternative use of the model.

Skink chief
+light armour
+Spear
+Shield
+Ripperdactyl
+Stegadon helm of itza

So he ends up with

WS4 S5(on charge) with d3 impact hits. 3 chief attacks. Mount attacks, fear and frenzy and killing blow, stomp.

Defense is 2+ armour save, 4 toughness, 2 wounds.

All for a maximum spend of 130 points.

So far i think its 7-10 attacks total on the charge depending on helmet rolls.

Is that a viable spend of points or any suggestions to make this even better. There is only 10 points remaining for magic items.
 
I think I would go with egg of quango, dragonhelm, light armour, shield and spear. The egg can do a lot of damage or just flop.. At any rate it is cheaper than the helmet and will do more damage most of the time
 
Pinktaco said:
I think I would go with egg of quango, dragonhelm, light armour, shield and spear. The egg can do a lot of damage or just flop.. At any rate it is cheaper than the helmet and will do more damage most of the time

Interesting idea with the egg, large reason i liked the helmet was the mix of armour and toughness boosting. I play against elves alot and the always strikes first generally means normal rippers take some damage on entry. But with the helmet, the impact hits go first before anything else and the toughness means elves are wounding on 5+ unless weapon modifiers.

However egg of quango and potion of toughness might be an interesting alternative.
 
In the next list i'm using i've brought a skink Chief of each item, on terradn's though.

one with the helmet, and one with the egg.

Both are 2+, on has a single reroll, both have spear.

I tested one recently, and found him too good to not bring an extra.
 
VampTeddy said:
In the next list i'm using i've brought a skink Chief of each item, on terradn's though.

one with the helmet, and one with the egg.

Both are 2+, on has a single reroll, both have spear.

I tested one recently, and found him too good to not bring an extra.

Funny, same builds I use :P

only thing I dont like about them is that they take allowance from pts that could be used on coldboys

(I generally hate that we cant invest more in heroes ^^)
 
Phatmotha-phucka said:
VampTeddy said:
In the next list i'm using i've brought a skink Chief of each item, on terradn's though.

one with the helmet, and one with the egg.

Both are 2+, on has a single reroll, both have spear.

I tested one recently, and found him too good to not bring an extra.

Funny, same builds I use :P

only thing I dont like about them is that they take allowance from pts that could be used on coldboys

(I generally hate that we cant invest more in heroes ^^)

I settle for a single cowboy, and currently employ no priests, actually chose one of these guys over a priest.

I find the priest never ends up casting, so he gets to be a 95 pts dispel scroll (cube), i don't find it to be worth it - while he could redirect and stuff, i mean, really, i'd rather have a Warmachine hunter / CR adder / semi expensive redirector / Chaff hero extra in the army. A chief CAN be bought for those pts, and still hunt warmachines decently.

My current plan is to use my 2 to hunt machines, then turn them against troops later in the game. they take an astonishing amount of punishing per my experience.
 
The chief I've been toying around with is

Chief
Ripperdactyl
Light Armor
Relic Sword
Enchanted Shield

97 points for 2+ save, itp, magic attacks, and always wound on 5+. Not to mention killing blow from mount.

Pretty useful so far for warmachine hunting, and then after the warmachines are dead he likes to lend a hand against scarier things, like rear charges against sphinxes and great unclean ones. =)
 
lifeasalizard said:
The chief I've been toying around with is

Chief
Ripperdactyl
Light Armor
Relic Sword
Enchanted Shield

97 points for 2+ save, itp, magic attacks, and always wound on 5+. Not to mention killing blow from mount.

Pretty useful so far for warmachine hunting, and then after the warmachines are dead he likes to lend a hand against scarier things, like rear charges against sphinxes and great unclean ones. =)

I've yet to have a chief live long enough to charge TWO things...
 
He doesn't ALWAYS get to charge two things, but I'd say about 70% of the time (so far, less than 20 games with him) he gets to fight more than one thing. My opponents are usually busy trying to kill stegadons and other more threatening models.
 
From a modeling perspective, would it be a good idea using a box of the new terradons to build three skink chiefs? I really want to love this unit, because its such a cool looking model. If I build one though, I'm left with one model shy of unit then. Could a competitive list be built using three flying skink chiefs?
 
For my chief, I use the following build:

Ripperdactyl
Light Armor
Shield
Dragonhelm
Lustrian Javelin
Potion of Strength
Egg of Quango

2+ Armor save and 2+ ward against flaming attacks. I use the Potion of Strength and Egg of Quango to try and deliver a quick beating to the target wizard / unit. After shooting his load, I try to use him to harass the rest of the enemy army. Assuming he was able to kill his target in the first place.
 
Kaughnor said:
Could a competitive list be built using three flying skink chiefs?

As I'm still a few points short of my tourney total, I'm upgrading my Ripper unit to an all chief unit. Bit of a point sink but meh, who cares. I'm not super bothered about being competitive as I'm playing with mates, but it would be good to see their faces when they realise there's actually a bit of punch to these skinny little dudes!

For The Old Ones! For Lustria!
 
So in my army list I run the following chief build:

Chief w/ ripper
enchanted shield
light armor
blowpipe
biting blade
egg of quango

I don't have it on me for exact details, but what I do is stick him in a ripper unit of three. The four models are quite a threat to most chaff and small war machines and the chief inside adds some needed hitting power. However, I've seen some questionable posts elsewhere that have caused me to wonder about the rules:

A skink chief can join a ripper unit, right? If not, then why?

Also, do you believe having the chief, rippers, and terradon unit I have work independently from each other? Would love some feedback
 
Professor_Skink said:
A skink chief can join a ripper unit, right? If not, then why?

because it's mentioned in the BRB that it cannot, and no exception is noted in our army book at all.
 
VampTeddy said:
Professor_Skink said:
A skink chief can join a ripper unit, right? If not, then why?

because it's mentioned in the BRB that it cannot, and no exception is noted in our army book at all.


* anymore
 
VampTeddy said:
Professor_Skink said:
A skink chief can join a ripper unit, right? If not, then why?

because it's mentioned in the BRB that it cannot, and no exception is noted in our army book at all.

Where in the BRB does it say that dude? I can't find it anywhere...
 
Pretty sure its under flying. Flying characters can never join a unit. Could still get a 4+ LOS from being close by though.
 
Professor_Skink said:
VampTeddy said:
Professor_Skink said:
A skink chief can join a ripper unit, right? If not, then why?

because it's mentioned in the BRB that it cannot, and no exception is noted in our army book at all.

Where in the BRB does it say that dude? I can't find it anywhere...

page 97, "what unit can i join?"
 
Really? Even if they are the same troop type I can't? Sorry it just seems silly to me. Are there really players out there who wouldn't let me put him in a unit if I wanted to? It just seems real silly, even if there isn't a rule that clarifies, doesn't it make sense that we can do that with our chiefs?
 
Professor_Skink said:
Really? Even if they are the same troop type I can't? Sorry it just seems silly to me. Are there really players out there who wouldn't let me put him in a unit if I wanted to? It just seems real silly, even if there isn't a rule that clarifies, doesn't it make sense that we can do that with our chiefs?

I am sorry to put it this bluntly.

But you have absolutely no argument.

The same goes for Brettonian Pegasus lords / heroes. If it flies, it canot be joined, flying heroes, on monstrous beasts as well, does not make any difference to this rule, they existed when 8th was written as well.

Yes there are players who won't let you, tonnes even, not everyone ofcourse, but i believe the majority, if they knew our army book did not specifically allow it, would not allow you to.

I can't see where you are going to argue that our chiefs can - you might have an argument that Tiqtaqtoe kan, but tbh, that is also not legal in our current book - there's nothing to do, other than suck it up, and field them alone.
 
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