Smexygor said:Make him hard to hit, he dies to a swift breeze. Glittering scales? Ward saves?
Smexygor said:Throw him on a basic steg and let him shoot a giant bow, give him a 3+ from his own mundane upgrades and mounted, and even a banner if you are so inclined. Or do the same with an ancient and have a tougher base plus shooting blowpipes at his BS is a lot of hits.
The Hunted said:Smexygor said:Throw him on a basic steg and let him shoot a giant bow, give him a 3+ from his own mundane upgrades and mounted, and even a banner if you are so inclined. Or do the same with an ancient and have a tougher base plus shooting blowpipes at his BS is a lot of hits.
I actually still do not have the book (mailing issues), but can yo use the BS of the chief on a stegadon?
Stegadon does provide basic protection. But you would want to get your stegadon into combat, an enviroment where the chief isn't all too comfortable.
The Hunted
laribold said:Not played Lizardmen yet (awaiting new book which is now in the post) but I thought the Egg of Quanyo looked like a nice item for a Skink BSB. I'd have him running solo but near units for a 4+ LOS. He can then provide BSB rerolls and keep your Saurus from overrunning due to PF and try and stay out of trouble.
He can bale in and out of units as need be and then if anything actually gets into combat with him, it's likely to be a bit of a faster chaff unit. You can then crack the Egg at the start of the first turn of combat and even on some average rolling there shouldn't be too much left to actually hit your Chief. With Dragonhelm, LA and Shield he'll have a handy 3+ AS and a 6++ parry.
If he's not used his Egg, then late game he could charge a weakened unit to try and finish them off with the damage from the Egg.
Any thoughts on that?