NexS1 said:98% for panics, but what about lost combat break tests?
Pinktaco said:Someone mentioned how maybe a change in scaly skin on the whole. Say always a 6+ no matter the strenght. The good part about that is that is also makes every other of our units better.
I'm writing on my phone so my posts may appear odd.
Kaleidoscope said:Has anyone ever tried running 18 Kroxigors in a horde formation? I ran the math and a horde of 30 witch elves running in the front with chariot support loses. Sure, they wipe out the back rank of your kroxigor horde but then the kroxigor actually win and have 11-12 models left while only the front rank survives for the elves.
I think with a lore of life slann for support, it could be a powerful block. Of course, it's also 900 points...
They also have poison, which is very important to remember since we are usually T4 or better.Pinktaco said:You math most be wrong. Remember that they're probably sporting armour piercing banner, super frenzy and 5+ ward, reroll to hit AND wound. Not to mention that they're probably also 40 models.
SilverFaith said:Do remember though, that if you win just 1 combat against them, they lose their super frenzy from witchbrew, and is reduced to regular frenzy with their cauldron. it only grants models who already has frenzy the "super frenzy", so if they lose, they are back to the standard +1 attack.
Dyvim Tvar said:Note that the Cauldron does not automatically give Frenzy or "Superfrenzy" -- it needs to cast a bound spell to do it. Also, if the Witches did lose combat while under the effect of that bound spell (unlikely), they would lose both their normal Frenzy and the effect of the spell, reducing them to 2 attacks each (base 1 + add. hand weapon).
Kaleidoscope said:Okay, so I realize that I have no idea what the cauldron does. If you take that out (but keep the re rolls to wound... wherever that comes from) and keep poison the math comes out to 21.5 wounds to the kroxigor and 20 wounds from the kroxigor. The deciding factor is if they break the 21 wound threshold which peels off another kroxigor. If you have 12 kroxigors that survive then not only did you take 1.5 less wounds, you also do 21.5 wounds. If you can win that first combat, even if they have 40 witch elves, they'll be down to 2 ranks of 10 and won't be steadfast anymore (two ranks of monstrous infantry). If we start adding in banners and other things, then you're adding too much to the elves I think. At that point, you could start assuming buffs on the kroxigors from a nearby slann/skink priest. Even wyssans would shift the combat massively.