Slann Mage-Priest
General, BSB (standard of discipline), Cupped Hands, Mystery, Cogitation, Rumination
Lore of Shadow
Saurus Oldblood
Great weapon, armor of destiny, dawnstone, venom of the firefly frog
35 Temple Guard
full command
Skink Priest
Level 2 upgrade, Engine of the Gods
1 Cube of Darkness
Saurus Scar-Veteran
Light Armour; Shield, Sword of Swift Slaying, Dragonhelm
Saurus Scar-Veteran
Light Armour, enchanted shield, sword of the Hornet, Dragonbane Gem
29 Saurus Warriors
full command, hand weapon, shield
29 Saurus Warriors
full command, hand weapon, shield
10 Skink Skirmishers
10 Chameleon Skinks
10 Chameleon Skinks
Total: 2998
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
One scar vet goes in each warrior block, while the Oldblood joins the Slann and Temple Guard to form a 10x4 horde. If the opportunity presents, I am thinking of using Steed of Shadows to launch one of the combat heroes out of his formation to wreck something, or serve as a delaying tactice. ASF on the scar vets since I was not happy with their armor using GW, and couldn't give magical strength bonuses to both of them.
My major concerns are twofold - Firstly, can we get away with not using Skrox? I don't really care for ranked up skinks. Second, are Salamander packs really that important? The few times I have fielded them they tend to miss the target, eat their handlers, and generally be ineffective until something charges them and kills most of the unit.
This is my first list for a larger game in 8th edition, so any advice is greatly appreciated! Will probably fight tomb kings and ogres mainly, but occasionally the other races are also represented in this area.
General, BSB (standard of discipline), Cupped Hands, Mystery, Cogitation, Rumination
Lore of Shadow
Saurus Oldblood
Great weapon, armor of destiny, dawnstone, venom of the firefly frog
35 Temple Guard
full command
Skink Priest
Level 2 upgrade, Engine of the Gods
1 Cube of Darkness
Saurus Scar-Veteran
Light Armour; Shield, Sword of Swift Slaying, Dragonhelm
Saurus Scar-Veteran
Light Armour, enchanted shield, sword of the Hornet, Dragonbane Gem
29 Saurus Warriors
full command, hand weapon, shield
29 Saurus Warriors
full command, hand weapon, shield
10 Skink Skirmishers
10 Chameleon Skinks
10 Chameleon Skinks
Total: 2998
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
One scar vet goes in each warrior block, while the Oldblood joins the Slann and Temple Guard to form a 10x4 horde. If the opportunity presents, I am thinking of using Steed of Shadows to launch one of the combat heroes out of his formation to wreck something, or serve as a delaying tactice. ASF on the scar vets since I was not happy with their armor using GW, and couldn't give magical strength bonuses to both of them.
My major concerns are twofold - Firstly, can we get away with not using Skrox? I don't really care for ranked up skinks. Second, are Salamander packs really that important? The few times I have fielded them they tend to miss the target, eat their handlers, and generally be ineffective until something charges them and kills most of the unit.
This is my first list for a larger game in 8th edition, so any advice is greatly appreciated! Will probably fight tomb kings and ogres mainly, but occasionally the other races are also represented in this area.