I must admit,
@Smok55555 list look pretty good - with that many fighters you probably will have advantage at objectives, and losing one or two models wont hurt you much. Also, movement 6' is a win.
I don't think that sunblood is that good - his damage is basically same as guardian alpha, he loses 2' range, and gain 3HP... I would take greater range 9 times out of 10. And oldblood is some kind of joke for this points
Salamanders and razodrons are good, but too expensive - two skinks with blowpipe will do similar damage, but would count as two models on objective.
Biggest winners for me are kroxigor -high damage, high movement, high wound number, and a slaan - his damage is same as sunblood/guard alpha, but have 12' range, and can teleport, which is BIG!!! In my experience biggest problem with sauruses is that they are too slow, they had trouble to get to the battlefield, and usually i had to use rampage to speed them up. With slaan, you can use only a triple to set them in position. Let's say eternity warden start in one group with slaan - two slaan's move action +teleport value (usually 3) mean 11' move and two attack action to make in one turn.
On the other hand, I wish thy had added chameleons as dedicated shooting unit.
I also made a simple sheet for sreaphon warband with point values, mean damage etc. Feel free to use.