WoW, in the last WD appear The fyreslayer profiles
I can only shudder at that 3 movement across the board. They are probably beastly in combat, but most scenarios require some sort of movement (snatch and grab, keep away, seek and destroy).
WoW, in the last WD appear The fyreslayer profiles
Sounds like a good idea.I saw that!!! Too bad I don’t play them.... yet.... well I did get Gotrek for WARCRY I suppose after seeing him in the whitedwarf.... I suppose once you have the card may as well get the model lol.... damm GW....
I’m thinking perhaps it’s time to have a separate WARCRY subforum under the AOS forum somewhere here in seraphon world would probably work no need for it’s own forum.... i feel this sticky will get too long to quick?!? Idk
Anybody got some lists they're trying so far?
Been working on my warcry warband all week.
Almost finished... prolly gonna need to paint the other two saurus guard.
I'm trying a similar list tomorrow night.Thursday I will be attempting my first bout in warcry using Seraphon with this; (I used Splintered Fang Originally, probably going keep using them though haha)
x1 Saraus Gaurd Leader (220)
x1 Teradon w/ Bolas (170)
x3 Skin Blowpipe (195)
x1 Ripper (175)
x3 Saurus w/ Spears (225)
------------------------------(982)
It will be my Perma list since it's for a bi-weekly tome of champions campaign(one battle every other week). The idea is really the chance to use every ability from that is available when needed so hopefully nothing gets wasted. I'm a big fan of all the abilities minus the leader double I think those type of abilities is more situational thus rarely used from my previous experiences.
Thanks for that!New errata for Warcry but no specific changes to our cards.
https://www.warhammer-community.com/faqs/?orderby=post_created&order=desc#warhammer-age-of-sigmar
Yes they are, and the arms and heads are all from that kit, I just used a lil bit of milieput to reposition.Ehm... are those BB models? Where did you get the heads/arms?
Yes they are, and the arms and heads are all from that kit, I just used a lil bit of milieput to reposition.
Yes they are, and the arms and heads are all from that kit, I just used a lil bit of milieput to reposition.
Lol derp I mean obvs the halberd and head/skull pieces are from the temple guard kit and the shields sre from the normal saurus warriors kit. U goofWait, what? Arms are from the BB kit? And the weapons?
Heck. If it works, roll it!I was able to use a list last weekend, but I am decently limited at this time with painted models so it was a pretty strange list but insanely effective for objective based games.
My list was:
Saurus Alpha
7x Saurus Warriors w/ Clubs
5x Skinks w/ blowpipes
It's a horde, which doesn't utilize our more mobile units, but i was able to swarm and out activate his units in an objective holding game. I probably won't use this list again, because i have painted more usable models since, but it was interesting to see how well the saurus ability works in a pinch.
I was able to use a list last weekend, but I am decently limited at this time with painted models so it was a pretty strange list but insanely effective for objective based games.
My list was:
Saurus Alpha
7x Saurus Warriors w/ Clubs
5x Skinks w/ blowpipes
It's a horde, which doesn't utilize our more mobile units, but i was able to swarm and out activate his units in an objective holding game. I probably won't use this list again, because i have painted more usable models since, but it was interesting to see how well the saurus ability works in a pinch.
The twist we pulled was "howling winds", -1 attacks and strength on all shooting attacks...so it pretty much made the skinks useless, but their high movement was what won me the game, so they definitely performed! The saurus were mostly tanking, because they're cheap for 10 wounds toughness 4, they were relatively hard to kill, and the large numbers was great for board control.How did the skink preform as opposed to the saurus in terms of damage output?