Thanks for sharing!
But man, that looks terrible.
Knights, base strength 3, like wtf. 100% relying on a triple for Tearing Bite. And only T4. Upside is, I can building some postpone further.
Terradons. Toughness 3. Like a Goblin without a shield. Dafuq. I hate to sound harsh, but that is "braindead game designers" territory. Rain Meteoric Barrage is way too unreliable, and the quality of regular attacks is below average for the point cost. Too expensive just for dashing around with the movement.
Ripperdactyls. Expensive, too squishy for the point cost. Damage output nothing to write home about, getting Cold-blooded Commander going might prove difficult.
Saurus Warriors. S3. What? Cheap as chips though. Did somebody confuse Skinks and Saurus when it comes to who is our chaff unit? The Alpha loses badly to regular Temple Guard, regular guy with a club is 95% like a regular Goblin (WHAT). Spear guy might see some play (also 95% same stats as a Goblin with spear).
Guard. Actually a nice statline for once. T5, 2" range, decent attacks, ok price. Decent objective holders/main force.
Skinks. Gotta carry our faction once more. Javelin spam is a go.
So yeah. Guard Alpha is a given. Some more Guard. Mix Spear Warriors and Skinks to taste. Or just ditch Spear Warriors (even uglier than the club version) and spam Javelins. Use a single flyer if you are feeling fancy.
Certainly middle of the pack playable (which is perfectly fine given the casual nature of Warcry), but horrible game design all around. Whoever decided on those statlines needs to be fired on the spot.
Final rating: meh/5