Slann
Aginor
Fifth Spawning
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Hey y'all!
Small battlereport, from a small fun game my friend and I played last week:
Setup:
Battleplan is a kind of siege. Defenders are around 1800 points Seraphon, set up completely before the attacker places his first unit. Terrain favours the defenders, also the pyramid counts as arcane ruins, with Spirit Hosts summonable for free, but only one unit at a time. The defender can only summon more when the whole unit of three is dead.
Attackers are 2000 points Destruction, the Aleguzzler is not breaking Ironjawz allegiance.
The Terradons and Spirit Hosts in the first picture are just for illustration purposes, they weren't on the table then.
Attackers:
Allegiance Ability: Rampaging Destroyers
Megaboss (General, Bellowing Tyrant, some weapon artefact)
Megaboss on Maw-Krusha (Battlebrew)
Warchanter
Weirdnob Shaman
Aleguzzler Gargant
Ironfist, consisting of
2x 5 Brutes (half assembled, some missing their heads and armor, looking funny
)
2x 10 Ardboyz
1x 3 Gore-Gruntas (Gore-Grunta boss being the boss of the bataillon)
Defenders:
Allegiance Ability: That pretty useless Order thing
Skink Chief (General, Skink Buff ability, 6+ ward-save artefact)
Starpriest (With one wound more or something)
Shadowstrike Starhost, led by the above Starpriest
1x 40 Skinks with Boltspitters and shields
1x 10 Skinks with Boltspitters and shields
1x 3 Terradons with Bolas
Bastiladon with Solar Engine
Stegadon with Skystreak Bow
Troglodon
1x 5 Saurus Knights to block and counter charge

I won initiative and let the Orruks take turn one.
He advanced with the Heroes and Brutes behind the Ardboyz, with the the Gore-Gruntas, Aleguzzler and Maw-Krusha advancing on the flanks.
This time he didn't overextend his Maw-Krusha that badly. I still got some shots off in the first shooting phase but got spectacularly bad results, killing one Orruk or so and doing two wounds on the Maw-Krusha. I also got me some Spirit Hosts from my arcane pyramid of course.
My Shadowstrike attacked his Weirdnob but did only one wound with the bombs and failed almost all bola attacks, doing one wound. I had planned to split his forces a bit by luring him into melee with the Terradons so I didn't go into melee myself, but he chose to ignore them and advance further.

He won initiative and went into melee with some units. The Gore-Gruntas failed their attacks on the Bastiladon but the Aleguzzler did spectacularly well, killing the Basti in that one round. The Ardboyz plowed into the Knights and killed all of them immediately. I had planned to countercharge with them but he had been too far away in round one. Too late now.
The Maw-Krusha got some wounds courtesy of the Spirit Hosts and the Stegadon, but he did some himself.
One group of Brutes fought the Terradons in the back and one group attacked my general.
My Troglodon basically mopped the floor with those Ardboyz, and I moved my Skinks toward the pyramid, shooting. Unfortunately I didn't hit well. I was too lazy for putting all of my Skinks on the pyramid so I just placed their paper movement tray there creatively.
In my turn I did some damage on the Maw-Krusha and the Gore-Gruntas, killing the latter ones. I failed to kill the Maw-Krusha though. Stegadon failed completely and was killed, and so were the Spirit Hosts. My Terradons killed the Weirdnob, I think he did not cast a single spell.


Third turn he won initiative again, the Maw-Krusha charged into the Skinks and killed 21 of them. The Aleguzzler stumbled during his charge but killed three Skinks that way before I could retreat them. The Brutes that had killed my general attacked the Skinks as well.
At that point I shook his hand, conceding the game.


That game was great fun although I lost. I was a bit unlucky with the shooting, and I should have charged with both the Knights and the Spirit Hosts but didn't. I think I would have won with some luck and/or some slightly better tactic. Also a double turn would have done wonders I think.
My friend got the chance to play both his Megaboss and his Brutes for the first time and I must say they are pretty nice. The Megaboss also buffed the Ardboyz well. Pretty scary guys with four attacks each. He also got MUCH better in movement, he now begins to realize how strong Ironjawz can be if you get the movement right.
Small battlereport, from a small fun game my friend and I played last week:
Setup:
Battleplan is a kind of siege. Defenders are around 1800 points Seraphon, set up completely before the attacker places his first unit. Terrain favours the defenders, also the pyramid counts as arcane ruins, with Spirit Hosts summonable for free, but only one unit at a time. The defender can only summon more when the whole unit of three is dead.
Attackers are 2000 points Destruction, the Aleguzzler is not breaking Ironjawz allegiance.
The Terradons and Spirit Hosts in the first picture are just for illustration purposes, they weren't on the table then.
Attackers:
Allegiance Ability: Rampaging Destroyers
Megaboss (General, Bellowing Tyrant, some weapon artefact)
Megaboss on Maw-Krusha (Battlebrew)
Warchanter
Weirdnob Shaman
Aleguzzler Gargant
Ironfist, consisting of
2x 5 Brutes (half assembled, some missing their heads and armor, looking funny
2x 10 Ardboyz
1x 3 Gore-Gruntas (Gore-Grunta boss being the boss of the bataillon)
Defenders:
Allegiance Ability: That pretty useless Order thing
Skink Chief (General, Skink Buff ability, 6+ ward-save artefact)
Starpriest (With one wound more or something)
Shadowstrike Starhost, led by the above Starpriest
1x 40 Skinks with Boltspitters and shields
1x 10 Skinks with Boltspitters and shields
1x 3 Terradons with Bolas
Bastiladon with Solar Engine
Stegadon with Skystreak Bow
Troglodon
1x 5 Saurus Knights to block and counter charge

I won initiative and let the Orruks take turn one.
He advanced with the Heroes and Brutes behind the Ardboyz, with the the Gore-Gruntas, Aleguzzler and Maw-Krusha advancing on the flanks.
This time he didn't overextend his Maw-Krusha that badly. I still got some shots off in the first shooting phase but got spectacularly bad results, killing one Orruk or so and doing two wounds on the Maw-Krusha. I also got me some Spirit Hosts from my arcane pyramid of course.
My Shadowstrike attacked his Weirdnob but did only one wound with the bombs and failed almost all bola attacks, doing one wound. I had planned to split his forces a bit by luring him into melee with the Terradons so I didn't go into melee myself, but he chose to ignore them and advance further.

He won initiative and went into melee with some units. The Gore-Gruntas failed their attacks on the Bastiladon but the Aleguzzler did spectacularly well, killing the Basti in that one round. The Ardboyz plowed into the Knights and killed all of them immediately. I had planned to countercharge with them but he had been too far away in round one. Too late now.
The Maw-Krusha got some wounds courtesy of the Spirit Hosts and the Stegadon, but he did some himself.
One group of Brutes fought the Terradons in the back and one group attacked my general.
My Troglodon basically mopped the floor with those Ardboyz, and I moved my Skinks toward the pyramid, shooting. Unfortunately I didn't hit well. I was too lazy for putting all of my Skinks on the pyramid so I just placed their paper movement tray there creatively.
In my turn I did some damage on the Maw-Krusha and the Gore-Gruntas, killing the latter ones. I failed to kill the Maw-Krusha though. Stegadon failed completely and was killed, and so were the Spirit Hosts. My Terradons killed the Weirdnob, I think he did not cast a single spell.


Third turn he won initiative again, the Maw-Krusha charged into the Skinks and killed 21 of them. The Aleguzzler stumbled during his charge but killed three Skinks that way before I could retreat them. The Brutes that had killed my general attacked the Skinks as well.
At that point I shook his hand, conceding the game.


That game was great fun although I lost. I was a bit unlucky with the shooting, and I should have charged with both the Knights and the Spirit Hosts but didn't. I think I would have won with some luck and/or some slightly better tactic. Also a double turn would have done wonders I think.
My friend got the chance to play both his Megaboss and his Brutes for the first time and I must say they are pretty nice. The Megaboss also buffed the Ardboyz well. Pretty scary guys with four attacks each. He also got MUCH better in movement, he now begins to realize how strong Ironjawz can be if you get the movement right.
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