Cold One
Krissey
Active Member
- Messages
- 143
- Likes Received
- 156
- Trophy Points
- 43
On something like Salamanders both arent that amazing. A Starpriest is 1,5 Salamander point wise, but doesnt even add the damage equal to 1 extra Salamander. +1 to hit also isnt that great when you already hit on 3’s. From a damage point of view, you are better off skipping the two support heroes for more firepower.
Maybe. Or you could give them +1 to save, and the enemy -1 to hit, or hit that same unit before shooting it with Tide of Serpents, or give the Salamanders Hand of Glory for re-roll 1's without needing a CP, which you might generate on a 4 or 5+ which can be spent otherwise. Whittling down a unit of 30 Daemonettes with Tide of Serpents before shooting the remainder with Salamanders may yield a dead unit, and having a better save on the counter attack may save a wound or two that might be crucial to keeping a Salamander alive. Or just making the Daemonettes hit on a 5+ instead of a 4+ drastically reduces their efficiency. I think the heroes are totally worth it for a variety of situations.