I have recently gotten into Warhammer as a Seraphon player (they are space lizards, what’s not to love.) my army include a start collecting box with the Saurus old blood on Carnosaur, EotG, Lord Kroak, skinks, stegadon, and a skink Starseer (kitbashed so could be used as skink priest or star priest.) I started playing with my friend but every time he crushes me with his Khorne army which he has collected for years. My biggest problem aside from his op synergy is that he gets bloodtithe points and summons either bloodletters or a bloodthirster. Please help I need ideas on what unit is to buy and how to counter him. Also if possible please link some setups for 500, 1000, and 1500 point battles that I could use. Thank you for your help, I hope I’m not asking to much.
Beat him at his own summoning game ;D you have Kroak - get an Astrolith bearer and you can hit back with your own summons.
With Kroak in two rounds alone he generates up to 26cp (dependant in spells cast) with a bearer he can then get an extra 2-6 on top of that - if you need spell power he can then cast his spells at a +1 to cast rate instead with extended range.
But basically that 26 can summon you a free carnosaur/Bastiladon - think of it as saving yourself 200 odd points in your initial army setup.
So the smaller the army the bigger the advantage of summoning such a heavy unit for free.
That being said - you have to protect your investment, Kroak costs a lot of points and if he’s being used to summon instead of cast his powerful spells - then he’s basically costing you twice the summonable amount for nothing, khorne are also tough (especially against magic) and you say he’s got a well established army/experience - so you will likely have to counter what he uses
So next question - what does your Opponent field?
And how does he tend to play (who does he go for first)
This will tell you what he’s scared of and so - you likely want more of it lol.
A general rule of thumb for my army building is:
Create too many targets
What I mean by this is have a number say at least 3 high value targets that can cause a lot of pain to anythingthey run into - this way the opponent will have to spread his forces out to counter them - in turn weakening his entire army and sabotaging synergy based attacks,
Such units are; carnos, Kroak, dread Saurian, large blocks of kroxigor, guards(providing you aren’t fighting mortal wound heavy armies) and rippers.
Field these is whichever combination you like - but support them with lesser troops (as shields, blockers or buffers) for example kroxigor are bugged by skink - so having a small unit of them near by will buff them and also act as a bullet shield.
And while I’m writing a small essay for you to read lol, khorne summons are based on kills either received or dealt - so if you have less models but with higher wounds - generally you will see less deaths, thus he can generate less summoning power.
So I’d go for more monsters - less troops (as they will generally be destroyed by khorne anyway.
And big units of larger troops - kroxigor/guards as they are tougher but can also put out some serious wounds.
Hope I helped
