Scar-Veteran
Pinktaco
Vessel of the Old Ones
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Just wrote this in the "discussion forum". Figured I'd post it here.
So what I'm about to suggest is nothing remarkable or new.. I think.. But, it's an interesting concept IMO.
A scar vet with armour of destiny, shield, spear (for AS+1 and +1S on charge) along with a "naked" carnosaur will cost around.. 360pts? A BSB can be chosen which will up the price with an additional 25pts.
Normally I like to go cheap on my slann so:
Slann, loremast in high magic, dispel scroll - 360pts.
With the BSB we're talking a total of 745pts.
This struck me as something I normally invest in lords/heroes so it's not an expensive combo. As I said I usually have a naked slann, or mostly naked, because I don't want to be super reliant on my slann, so I don't consider his build less ideal than a pimped out frog.
Looping stride is probably ideal on the scarnosaur for an additional 15pts, the roar is up to you, however since this affects both fear tests and terror tests it can be quite effective. Dat WS1. Anyway that's another 25pts.
So 785pts.
The reason why I'm considering this combo should be quite obvious IMO:
While most of us can agree on that high magic is quite good it just serves this build so well. We can obviously not make cannons go away, so that is always a risk, but we can:
- Heal with up to 3 wounds.
- Boost the movement with Walk Between Worlds. Since it's a single model it can pivot by the end of the movement and be ready to charge in the following round.
- Boost WS and initiative. Or well we can atleast try to. With initative 2 you'll have to roll somewhat high if you want to strike first against most opponents, but still, I think there are solutions to the issues the carnosaur is dealing with.
The biggest issue IMO is and will always be not losing the carnosaur to a cannon or similar. If that can be avoided we can heal the thing when it loses wounds in combat.
I think that with high magic and the option to take a scarnosaur we've at least been given the chance to try out something that very well could work, to some degree. It's probably still not good in competitive environment, but at least it's viable compared to previous book.
Now about the slann - most of you will probably want a skink priest around which would be another 65pts, but I don't see it as a "must have" choice. I usually don't have the Slann in my templeguard bunker anyway due to miscast risk, so I usually put him in a skink cohort unit with musician. While he isn't as fast as a regular priest nor have the same range due to arcane vassal I still think it's a decent compromise.
I'm certainly going to try this off next time I'll be playing vs my O&G friend. I'll probably keep the carno at home when he uses his dwarfs or empire..
Have any of you tried this particular combo?
Thoughts?
So what I'm about to suggest is nothing remarkable or new.. I think.. But, it's an interesting concept IMO.
A scar vet with armour of destiny, shield, spear (for AS+1 and +1S on charge) along with a "naked" carnosaur will cost around.. 360pts? A BSB can be chosen which will up the price with an additional 25pts.
Normally I like to go cheap on my slann so:
Slann, loremast in high magic, dispel scroll - 360pts.
With the BSB we're talking a total of 745pts.
This struck me as something I normally invest in lords/heroes so it's not an expensive combo. As I said I usually have a naked slann, or mostly naked, because I don't want to be super reliant on my slann, so I don't consider his build less ideal than a pimped out frog.
Looping stride is probably ideal on the scarnosaur for an additional 15pts, the roar is up to you, however since this affects both fear tests and terror tests it can be quite effective. Dat WS1. Anyway that's another 25pts.
So 785pts.
The reason why I'm considering this combo should be quite obvious IMO:
While most of us can agree on that high magic is quite good it just serves this build so well. We can obviously not make cannons go away, so that is always a risk, but we can:
- Heal with up to 3 wounds.
- Boost the movement with Walk Between Worlds. Since it's a single model it can pivot by the end of the movement and be ready to charge in the following round.
- Boost WS and initiative. Or well we can atleast try to. With initative 2 you'll have to roll somewhat high if you want to strike first against most opponents, but still, I think there are solutions to the issues the carnosaur is dealing with.
The biggest issue IMO is and will always be not losing the carnosaur to a cannon or similar. If that can be avoided we can heal the thing when it loses wounds in combat.
I think that with high magic and the option to take a scarnosaur we've at least been given the chance to try out something that very well could work, to some degree. It's probably still not good in competitive environment, but at least it's viable compared to previous book.
Now about the slann - most of you will probably want a skink priest around which would be another 65pts, but I don't see it as a "must have" choice. I usually don't have the Slann in my templeguard bunker anyway due to miscast risk, so I usually put him in a skink cohort unit with musician. While he isn't as fast as a regular priest nor have the same range due to arcane vassal I still think it's a decent compromise.
I'm certainly going to try this off next time I'll be playing vs my O&G friend. I'll probably keep the carno at home when he uses his dwarfs or empire..
Have any of you tried this particular combo?
Thoughts?