Skink Chief
Qupakoco
Keeper of the Dice
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I like Scar-Vet Cowboys. Tooled up and placed in the right spot, these guys are like surgeons. I'm so used to having the 160ish point Cowboy running around causing mayhem that I'm a bit unsure about taking a cheaper one to boost the combat potential of my Saurus. The +2 armor save from the Cold One is huge, IMO. But... I've been seeing lots of people taking cheap heroes in other armies to boost up their blocks. Things like Skaven Chieftains and Empire Captains (which are considerably cheaper) but add some nice bonuses to the unit. (Lead from Behind, Hold the Line)
Do any of you run a Scar-Vet on foot in a Saurus block? Is it worth it or is it just a waste of points? I feel that the guy on foot would compete for the same points as my shiny new Beast Priest. On top of that, they don't bring in a special rule that makes the Saurus all that much better.
If you were to run a Scar-Vet on foot, how would you kit him out? Keep him cheap? Spend some points on magical gear?
Thanks for your thoughts on this. Got some games coming up and I want to try out some new tricks.
Do any of you run a Scar-Vet on foot in a Saurus block? Is it worth it or is it just a waste of points? I feel that the guy on foot would compete for the same points as my shiny new Beast Priest. On top of that, they don't bring in a special rule that makes the Saurus all that much better.
If you were to run a Scar-Vet on foot, how would you kit him out? Keep him cheap? Spend some points on magical gear?
Thanks for your thoughts on this. Got some games coming up and I want to try out some new tricks.